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    <title>Applesoft BASIC Listings</title>
    <link>http://a2.jeremiahstoddard.com/Apple_II/Listings/Listings.html</link>
    <description>This is the collection of listings of the short Applesoft BASIC programs I’m writing for the RetroChallenge Winter Warm Up 2008. For those who don’t feel like typing them in, there is a disk image which will be continually updated with my latest efforts...</description>
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      <title>Applesoft BASIC Listings</title>
      <link>http://a2.jeremiahstoddard.com/Apple_II/Listings/Listings.html</link>
    </image>
    <item>
      <title>Rock Paper Scissors</title>
      <link>http://a2.jeremiahstoddard.com/Apple_II/Listings/Entries/2008/1/30_Rock_Paper_Scissors.html</link>
      <guid isPermaLink="false">68db5665-1fb7-405c-82f9-32c80d6defa1</guid>
      <pubDate>Wed, 30 Jan 2008 18:18:53 -0800</pubDate>
      <description>&lt;a href=&quot;http://a2.jeremiahstoddard.com/Apple_II/Listings/Entries/2008/1/30_Rock_Paper_Scissors_files/RockPaperScissors.jpg&quot;&gt;&lt;img src=&quot;http://a2.jeremiahstoddard.com/Apple_II/Listings/Media/RockPaperScissors_1.jpg&quot; style=&quot;float:left; padding-right:10px; padding-bottom:10px; width:254px; height:174px;&quot;/&gt;&lt;/a&gt;It’s really simple, but I had to at least have something for the ending (I was really hoping for a card game, but that’s the way the cookie crumbles). Below you can find the listing for Rock, Paper, Scissors... or just download the updated disk image!&lt;br/&gt;&lt;br/&gt;File:ROCK&lt;br/&gt; 10  REM  ROCK PAPER SCISSORS &lt;br/&gt; 20  REM  BY JEREMIAH STODDARD &lt;br/&gt; 30 HS = 0:CS = 0 &lt;br/&gt; 40  GOTO 160 &lt;br/&gt; 50  HOME &lt;br/&gt; 60  PRINT &quot;HUMAN: &quot;HS; TAB( 26); &lt;br/&gt;     &quot;COMPUTER: &quot;CS &lt;br/&gt; 70  RETURN &lt;br/&gt; 80  VTAB 1: HTAB 1: GOSUB 60 &lt;br/&gt; 90  VTAB 10: HTAB 1: PRINT &quot;COMP &lt;br/&gt;     UTER CHOSE &quot;C$&quot;, HUMAN CHOSE &lt;br/&gt;      &quot;H$ &lt;br/&gt; 100  PRINT : PRINT &quot;SO THE RESUL &lt;br/&gt;     T IS:&quot; &lt;br/&gt; 110  PRINT : PRINT W$ &lt;br/&gt; 120  VTAB 23: PRINT  SPC( 40) &lt;br/&gt; 130  VTAB 23 &lt;br/&gt; 140  INPUT &quot;PRESS RETURN TO CONT &lt;br/&gt;     INUE...&quot;;H$ &lt;br/&gt; 150  RETURN &lt;br/&gt; 160  GOSUB 50 &lt;br/&gt; 170  VTAB 23: HTAB 1: INPUT &quot;(R) &lt;br/&gt;     OCK, (P)APER, (S)CISSORS OR &lt;br/&gt;     (Q)UIT?&quot;;H$ &lt;br/&gt; 180 H =  ASC (H$): IF H &gt; 90 THEN &lt;br/&gt;     H = H - 32 &lt;br/&gt; 190  IF H &amp;lt; 80 OR H &gt; 83 THEN  GOTO &lt;br/&gt;     160 &lt;br/&gt; 200  IF H = 81 THEN  GOTO 340 &lt;br/&gt; 210 H$ =  CHR$ (H) &lt;br/&gt; 220 C =  INT ( RND (1) * 4): IF &lt;br/&gt;     C = 1 THEN  GOTO 220 &lt;br/&gt; 230 C = C + 80 &lt;br/&gt; 240 C$ =  CHR$ (C) &lt;br/&gt; 250  IF C$ = H$ THEN W$ = &quot;IT´S &lt;br/&gt;     A TIE!&quot; &lt;br/&gt; 260  IF C$ = &quot;R&quot; AND H$ = &quot;P&quot; THEN &lt;br/&gt;     HS = HS + 1:W$ = &quot;PAPER EATS &lt;br/&gt;      ROCK: HUMAN WINS!&quot; &lt;br/&gt; 270  IF C$ = &quot;R&quot; AND H$ = &quot;S&quot; THEN &lt;br/&gt;     CS = CS + 1:W$ = &quot;ROCK BREAK &lt;br/&gt;     S SCISSORS: COMPUTER WINS!&quot; &lt;br/&gt; 280  IF C$ = &quot;P&quot; AND H$ = &quot;R&quot; THEN &lt;br/&gt;     CS = CS + 1:W$ = &quot;PAPER EATS &lt;br/&gt;      ROCK: COMPUTER WINS!&quot; &lt;br/&gt; 290  IF C$ = &quot;P&quot; AND H$ = &quot;S&quot; THEN &lt;br/&gt;     HS = HS + 1:W$ = &quot;SCISSORS C &lt;br/&gt;     UTS PAPER: HUMAN WINS!&quot; &lt;br/&gt; 300  IF C$ = &quot;S&quot; AND H$ = &quot;R&quot; THEN &lt;br/&gt;     HS = HS + 1:W$ = &quot;ROCK BREAK &lt;br/&gt;     S SCISSORS: HUMAN WINS!&quot; &lt;br/&gt; 310  IF C$ = &quot;S&quot; AND H$ = &quot;P&quot; THEN &lt;br/&gt;     CS = CS + 1:W$ = &quot;SCISSORS C &lt;br/&gt;     UTS PAPER: COMPUTER WINS!&quot; &lt;br/&gt; 320  GOSUB 80 &lt;br/&gt; 330  GOTO 160 &lt;br/&gt; 340  HOME &lt;br/&gt; 350  PRINT : PRINT &lt;br/&gt; 360  PRINT &quot;THANKS FOR PLAYING!&quot; &lt;br/&gt;&lt;br/&gt; 370  PRINT &quot;COMPUTER SCORED &quot;CS&quot; &lt;br/&gt;      POINTS,&quot; &lt;br/&gt; 380  PRINT &quot;WHILE HUMAN´S SCORE &lt;br/&gt;     WAS &quot;HS&quot;.&quot;&lt;br/&gt; 390  PRINT : END &lt;br/&gt;</description>
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    <item>
      <title>Warlock’s Castle</title>
      <link>http://a2.jeremiahstoddard.com/Apple_II/Listings/Entries/2008/1/10_Warlock%E2%80%99s_Castle.html</link>
      <guid isPermaLink="false">402c7cf2-71e1-4d51-8e40-86dff7bcf656</guid>
      <pubDate>Thu, 10 Jan 2008 05:20:29 -0800</pubDate>
      <description>&lt;a href=&quot;http://a2.jeremiahstoddard.com/Apple_II/Listings/Entries/2008/1/10_Warlock%E2%80%99s_Castle_files/warlock.jpg&quot;&gt;&lt;img src=&quot;http://a2.jeremiahstoddard.com/Apple_II/Listings/Media/warlock_1.jpg&quot; style=&quot;float:left; padding-right:10px; padding-bottom:10px; width:254px; height:174px;&quot;/&gt;&lt;/a&gt;Check out the playing instructions in the games menu. Saving/loading is fairly reliable, but YMMV. I’m sure there are a few lingering bugs, so keep an eye out and let me know if you find them...&lt;br/&gt;&lt;br/&gt;Line 2 was borrowed from Beagle Bros. Tip Disk #1. It allows me to GOSUB to a line number calculated by the program and saves me from about 40 lines of ON A GOTO ...&lt;br/&gt;&lt;br/&gt;Just as an aside, I’ve decided writing a separate description out for each of 200 rooms was a big mistake, and I suggest you learn from my error. The next time I write an adventure game, I’ll definitely be taking a different approach.&lt;br/&gt;&lt;br/&gt;File: WARLOCK&lt;br/&gt; 1  GOTO 10 &lt;br/&gt; 2  POKE 2213,48 + G -  INT (G / &lt;br/&gt;     10) * 10: POKE 2212,48 +  INT &lt;br/&gt;     ((G -  INT (G / 100) * 100) / &lt;br/&gt;     10): POKE 2211,48 +  INT ((G &lt;br/&gt;      -  INT (G / 1000) * 1000) / &lt;br/&gt;     100): POKE 2210,48 +  INT (( &lt;br/&gt;     G -  INT (G / 10000) * 10000 &lt;br/&gt;     ) / 1000): POKE 2209,48 +  INT &lt;br/&gt;     (G / 10000): GOSUB 11800: RETURN &lt;br/&gt;&lt;br/&gt; 10  REM  The Warlock´s Castle &lt;br/&gt; 20  REM  By Jeremiah Stoddard &lt;br/&gt; 30  TEXT &lt;br/&gt; 40  REM  Initialize variables &lt;br/&gt; 50  REM  Player Attributes &lt;br/&gt; 60 PL = 10:PM = 10:EX = 0:LE = 1 &lt;br/&gt;     :PS = 5 &lt;br/&gt; 70  REM  Player Items &lt;br/&gt; 80 SW = 0:AR = 0 &lt;br/&gt; 90  REM  Player Location &lt;br/&gt; 100 F = 1:X = 0:Y = 0 &lt;br/&gt; 110  HOME : PRINT : PRINT : PRINT &lt;br/&gt;&lt;br/&gt; 120  PRINT  SPC( 10)&quot;The Warlock &lt;br/&gt;     ´s Castle&quot; &lt;br/&gt; 130  PRINT  SPC( 10)&quot;----------- &lt;br/&gt;     ---------&quot; &lt;br/&gt; 140  PRINT : PRINT &lt;br/&gt; 150  PRINT &quot;1. The Story&quot; &lt;br/&gt; 160  PRINT &quot;2. Play Game&quot; &lt;br/&gt; 170  PRINT &quot;3. Load Game&quot; &lt;br/&gt; 180  PRINT &quot;4. Instructions&quot; &lt;br/&gt; 190  PRINT &quot;5. Quit&quot; &lt;br/&gt; 200  PRINT : PRINT &lt;br/&gt; 210  INPUT &quot;Make your selection: &lt;br/&gt;      &quot;;C &lt;br/&gt; 220  IF C = 5 THEN  END &lt;br/&gt; 230  IF C = 4 THEN  GOTO 300 &lt;br/&gt; 240  IF C = 3 THEN  GOTO 800 &lt;br/&gt; 250  IF C = 2 THEN  HOME : GOTO &lt;br/&gt;     1000 &lt;br/&gt; 260  IF C = 1 THEN  GOTO 550 &lt;br/&gt; 270  GOTO 110 &lt;br/&gt; 300  REM  Instructions &lt;br/&gt; 310  HOME &lt;br/&gt; 320  PRINT &quot;Welcome to ´The Warl &lt;br/&gt;     ock´s Castle,´ an&quot; &lt;br/&gt; 330  PRINT &quot;adventure game by Je &lt;br/&gt;     remiah Stoddard.&quot; &lt;br/&gt; 340  PRINT &lt;br/&gt; 350  PRINT &quot;In this game you wil &lt;br/&gt;     l travel through&quot; &lt;br/&gt; 360  PRINT &quot;a building searching &lt;br/&gt;      for the exit, and&quot; &lt;br/&gt; 370  PRINT &quot;trying to survive lo &lt;br/&gt;     ng enough to get&quot; &lt;br/&gt; 380  PRINT &quot;there.&quot; &lt;br/&gt; 390  PRINT &lt;br/&gt; 400  PRINT &quot;During each turn you &lt;br/&gt;      will be given a&quot; &lt;br/&gt; 410  PRINT &quot;description of the r &lt;br/&gt;     oom you are in,&quot;&lt;br/&gt; 420  PRINT &quot;as well as the direc &lt;br/&gt;     tions you may go.&quot; &lt;br/&gt; 430  PRINT &lt;br/&gt; 440  PRINT &quot;Commands are one let &lt;br/&gt;     ter each, as&quot; &lt;br/&gt; 450  PRINT &quot;follows: N - Go Nort &lt;br/&gt;     h, S - Go South&quot; &lt;br/&gt; 460  PRINT &quot;E - Go East, W - Go &lt;br/&gt;     West&quot; &lt;br/&gt; 470  PRINT &quot;U - Go up, D - Go do &lt;br/&gt;     wn&quot; &lt;br/&gt; 480  PRINT &quot;A - Save game, Q - Q &lt;br/&gt;     uit to menu.&quot; &lt;br/&gt; 490  PRINT &lt;br/&gt; 500  PRINT &quot;During a fight you c &lt;br/&gt;     an only use:&quot; &lt;br/&gt; 510  PRINT &quot;F - Fight, R - Run&quot; &lt;br/&gt; 520  PRINT &lt;br/&gt; 530  INPUT &quot;Press RETURN to go t &lt;br/&gt;     o the menu.&quot;;C$ &lt;br/&gt; 540  GOTO 110 &lt;br/&gt; 550  REM  Story &lt;br/&gt; 560  HOME &lt;br/&gt; 570  PRINT &quot;Welcome to ´The Warl &lt;br/&gt;     ock´s Castle,´ an&quot; &lt;br/&gt; 580  PRINT &quot;adventure game by Je &lt;br/&gt;     remiah Stoddard.&quot; &lt;br/&gt; 590  PRINT &lt;br/&gt; 600  PRINT &quot;An evil warlock seek &lt;br/&gt;     s to steal your&quot; &lt;br/&gt; 610  PRINT &quot;family´s land, and t &lt;br/&gt;     hus has taken you&quot; &lt;br/&gt; 620  PRINT &quot;prisoner. You have b &lt;br/&gt;     een confined in&quot; &lt;br/&gt; 630  PRINT &quot;his dungeon for seve &lt;br/&gt;     ral days, but have&quot; &lt;br/&gt; 640  PRINT &quot;finally managed to b &lt;br/&gt;     reak the lock on&quot; &lt;br/&gt; 650  PRINT &quot;your cell and knock &lt;br/&gt;     out the guard.&quot; &lt;br/&gt; 660  PRINT &quot;Your task now is to &lt;br/&gt;     escape the dungeon&quot; &lt;br/&gt; 670  PRINT &quot;and find a way out o &lt;br/&gt;     f the castle so&quot; &lt;br/&gt; 680  PRINT &quot;you can return to yo &lt;br/&gt;     ur family and save&quot; &lt;br/&gt; 690  PRINT &quot;your land. Unfortuna &lt;br/&gt;     tely the warlock´s&quot; &lt;br/&gt; 700  PRINT &quot;castle is full of na &lt;br/&gt;     sty creatures, so&quot; &lt;br/&gt; 710  PRINT &quot;you have your work c &lt;br/&gt;     ut out for you.&quot; &lt;br/&gt; 720  PRINT &quot;Good Luck!&quot; &lt;br/&gt; 730  PRINT &lt;br/&gt; 740  INPUT &quot;Press RETURN to go t &lt;br/&gt;     o the menu.&quot;;C$ &lt;br/&gt; 750  GOTO 110 &lt;br/&gt; 800  REM  Load Game &lt;br/&gt; 810  PRINT : INPUT &quot;Enter a file &lt;br/&gt;     name: &quot;;C$ &lt;br/&gt; 820  PRINT  CHR$ (4)&quot;OPEN &quot;C$ &lt;br/&gt; 830  PRINT  CHR$ (4)&quot;READ &quot;C$ &lt;br/&gt; 840  INPUT PL: INPUT PM: INPUT E &lt;br/&gt;     X: INPUT LE: INPUT PS &lt;br/&gt; 850  INPUT SW: INPUT AR &lt;br/&gt; 860  INPUT F: INPUT X: INPUT Y &lt;br/&gt; 870  PRINT  CHR$ (4)&quot;CLOSE &quot;C$ &lt;br/&gt; 880  HOME : ON F GOTO 881,882,88 &lt;br/&gt;     3,884 &lt;br/&gt; 881  GOTO 1000 &lt;br/&gt; 882  PRINT  CHR$ (4);&quot;CHAIN WARL &lt;br/&gt;     OCK1&quot; &lt;br/&gt; 883  PRINT  CHR$ (4);&quot;CHAIN WARL &lt;br/&gt;     OCK2&quot; &lt;br/&gt; 884  PRINT  CHR$ (4);&quot;CHAIN WARL &lt;br/&gt;     OCK3&quot; &lt;br/&gt; 900  REM  Save Game &lt;br/&gt; 910  PRINT : INPUT &quot;Enter a file &lt;br/&gt;     name: &quot;;C$ &lt;br/&gt; 920  PRINT  CHR$ (4)&quot;OPEN &quot;C$ &lt;br/&gt; 930  PRINT  CHR$ (4)&quot;WRITE &quot;C$ &lt;br/&gt; 940  PRINT PL: PRINT PM: PRINT E &lt;br/&gt;     X: PRINT LE: PRINT PS &lt;br/&gt; 950  PRINT SW: PRINT AR &lt;br/&gt; 960  PRINT F: PRINT X: PRINT Y &lt;br/&gt; 970  PRINT  CHR$ (4)&quot;CLOSE &quot;C$ &lt;br/&gt; 980  RETURN &lt;br/&gt; 1000  REM  Play Game &lt;br/&gt; 1010  PRINT : PRINT &quot;Floor: &quot;; &lt;br/&gt; 1020  IF F = 1 THEN  PRINT &quot;B&quot;;: &lt;br/&gt;      GOTO 1040 &lt;br/&gt; 1030  PRINT F - 1; &lt;br/&gt; 1040  PRINT &quot; Room: &quot;X&quot;,&quot;Y&quot; HP:&quot; &lt;br/&gt;     PL &lt;br/&gt; 1050  PRINT &lt;br/&gt; 1060 G = 10000 + Y * 2000 + X * &lt;br/&gt;     200 &lt;br/&gt; 1070  GOSUB 2 &lt;br/&gt; 1080  PRINT : PRINT &quot;What do you &lt;br/&gt;      want to do&quot;; &lt;br/&gt; 1090  INPUT C$ &lt;br/&gt; 1100  IF C$ = &quot;&quot; THEN  GOTO 1080 &lt;br/&gt;&lt;br/&gt; 1110 C =  ASC (C$): IF C &gt; 90 THEN &lt;br/&gt;     C = C - 32 &lt;br/&gt; 1120 C$ =  CHR$ (C) &lt;br/&gt; 1130  IF C$ = &quot;N&quot; AND N = 1 THEN &lt;br/&gt;     Y = Y - 1 &lt;br/&gt; 1140  IF C$ = &quot;S&quot; AND S = 1 THEN &lt;br/&gt;     Y = Y + 1 &lt;br/&gt; 1150  IF C$ = &quot;E&quot; AND E = 1 THEN &lt;br/&gt;     X = X + 1 &lt;br/&gt; 1160  IF C$ = &quot;W&quot; AND W = 1 THEN &lt;br/&gt;     X = X - 1 &lt;br/&gt; 1170  IF C$ = &quot;U&quot; AND U = 1 THEN &lt;br/&gt;     F = F + 1: PRINT  CHR$ (4);&quot; &lt;br/&gt;     CHAIN WARLOCK1&quot; &lt;br/&gt; 1180  IF C$ = &quot;D&quot; AND D = 1 THEN &lt;br/&gt;     F = F - 1 &lt;br/&gt; 1190  IF C$ = &quot;A&quot; THEN  GOSUB 90 &lt;br/&gt;     0 &lt;br/&gt; 1200  IF C$ = &quot;Q&quot; THEN  END &lt;br/&gt; 1210  IF Y = 5 THEN  GOTO 1300 &lt;br/&gt; 1220  IF  RND (1) &gt; 0.85 THEN  GOSUB &lt;br/&gt;     1500 &lt;br/&gt; 1230  GOTO 1000 &lt;br/&gt; 1300  REM  Player has won! &lt;br/&gt; 1310  HOME : PRINT : PRINT &lt;br/&gt; 1320  PRINT &quot;Congratulations! Yo &lt;br/&gt;     u have finally&quot; &lt;br/&gt; 1330  PRINT &quot;escaped the Warlock &lt;br/&gt;     ´s Castle. You can&quot; &lt;br/&gt; 1340  PRINT &quot;now go home and sav &lt;br/&gt;     e your family´s&quot; &lt;br/&gt; 1350  PRINT &quot;land. Good Work!!!&quot; &lt;br/&gt;&lt;br/&gt; 1360  PRINT : PRINT : PRINT &lt;br/&gt; 1370  PRINT &quot;Play Again (Y/N)&quot;; &lt;br/&gt; 1380  INPUT C$ &lt;br/&gt; 1390  IF C$ = &quot;Y&quot; OR C$ = &quot;y&quot; THEN &lt;br/&gt;      GOTO 40 &lt;br/&gt; 1400  END &lt;br/&gt; 1500  REM  Monster subroutine &lt;br/&gt; 1510 M =  INT ( RND (1) * 2) + 1 &lt;br/&gt;&lt;br/&gt; 1520  ON M GOSUB 1930,1950 &lt;br/&gt; 1530  PRINT : PRINT &quot;A &quot;M$&quot; atta &lt;br/&gt;     cks!&quot; &lt;br/&gt; 1540  PRINT : PRINT &quot;You have &quot;P &lt;br/&gt;     L&quot; hit points.&quot; &lt;br/&gt; 1550  PRINT &quot;You may Fight or Ru &lt;br/&gt;     n.&quot; &lt;br/&gt; 1560  INPUT &quot;What do you want to &lt;br/&gt;      do?&quot;;C$ &lt;br/&gt; 1570  IF C$ = &quot;R&quot; OR C$ = &quot;r&quot; THEN &lt;br/&gt;      GOTO 1890 &lt;br/&gt; 1580 PA =  INT ( RND (1) * PS) * &lt;br/&gt;     (1 + SW) + 1 &lt;br/&gt; 1590 ML = ML - PA &lt;br/&gt; 1600  PRINT : PRINT &quot;You attacke &lt;br/&gt;     d and dealt &quot;PA&quot; damage to&quot; &lt;br/&gt; 1610  PRINT &quot;the &quot;M$&quot;.&quot; &lt;br/&gt; 1620  IF ML &amp;lt; 1 THEN  GOTO 1680 &lt;br/&gt; 1630 MA =  INT ( RND (1) * MS / &lt;br/&gt;     (AR + 1)) + 1:PL = PL - MA &lt;br/&gt; 1640  PRINT : PRINT &quot;The &quot;M$&quot; de &lt;br/&gt;     alt &quot;MA&quot; damage&quot; &lt;br/&gt; 1650  PRINT &quot;to you.&quot; &lt;br/&gt; 1660  IF PL &amp;lt; 1 THEN  GOTO 1810 &lt;br/&gt; 1670  GOTO 1540 &lt;br/&gt; 1680  REM  Monster Dead &lt;br/&gt; 1690  PRINT : PRINT &quot;You have va &lt;br/&gt;     nquished the Monster!&quot; &lt;br/&gt; 1700 EX = EX +  INT ( RND (1) * &lt;br/&gt;     MS) + 2 &lt;br/&gt; 1710  IF EX &amp;lt; LE * 20 THEN  RETURN &lt;br/&gt;&lt;br/&gt; 1720 LE = LE + 1:PS = PS +  INT &lt;br/&gt;     ( RND (1) * 5) + 1 &lt;br/&gt; 1730 PM = PM + 5:PL = PM &lt;br/&gt; 1740  PRINT &quot;Congratulations! Yo &lt;br/&gt;     u have been&quot; &lt;br/&gt; 1750  PRINT &quot;promoted to level &quot; &lt;br/&gt;     LE&quot;. Your maximum&quot; &lt;br/&gt; 1760  PRINT &quot;hit points have bee &lt;br/&gt;     n increased by 5,&quot; &lt;br/&gt; 1770  PRINT &quot;and your strength h &lt;br/&gt;     as increased.&quot; &lt;br/&gt; 1780  PRINT &quot;Your hit points hav &lt;br/&gt;     e also been&quot; &lt;br/&gt; 1790  PRINT &quot;restored to maximum &lt;br/&gt;     .&quot; &lt;br/&gt; 1800  RETURN &lt;br/&gt; 1810  REM  Player Dead &lt;br/&gt; 1820  PRINT : PRINT &quot;You have di &lt;br/&gt;     ed. Would you like to play&quot; &lt;br/&gt; 1830  PRINT &quot;again (Y/N)&quot;; &lt;br/&gt; 1840  INPUT C$&lt;br/&gt; 1850  POP &lt;br/&gt; 1860  IF C$ = &quot;Y&quot; OR C$ = &quot;y&quot; THEN &lt;br/&gt;      GOTO 40 &lt;br/&gt; 1870  END &lt;br/&gt; 1890  REM  Run &lt;br/&gt; 1900  IF  RND (1) &amp;lt; 0.85 THEN  RETURN &lt;br/&gt;&lt;br/&gt; 1910  PRINT : PRINT &quot;You couldn´ &lt;br/&gt;     t get away.&quot; &lt;br/&gt; 1920  GOTO 1630 &lt;br/&gt; 1930 M$ = &quot;bat&quot;:ML = 5:MS = 3 &lt;br/&gt; 1940  RETURN &lt;br/&gt; 1950 M$ = &quot;snake&quot;:ML = 7:MS = 4 &lt;br/&gt; 1960  RETURN &lt;br/&gt; 10000 N = 0:S = 1:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 10010  PRINT &quot;This is your cell. &lt;br/&gt;      You have managed to&quot; &lt;br/&gt; 10020  PRINT &quot;break the lock on &lt;br/&gt;     it and knock out the&quot; &lt;br/&gt; 10030  PRINT &quot;guard. To the Sout &lt;br/&gt;     h are more cells,&quot; &lt;br/&gt; 10040  PRINT &quot;East is a hallway. &lt;br/&gt;      These are the only&quot; &lt;br/&gt; 10050  PRINT &quot;directions you can &lt;br/&gt;      go from here...&quot; &lt;br/&gt; 10060  RETURN &lt;br/&gt; 10200 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 10210  PRINT &quot;You are in a hallw &lt;br/&gt;     ay overlooking the&quot; &lt;br/&gt; 10220  PRINT &quot;dungeon´s cells. T &lt;br/&gt;     he hallway leads&quot; &lt;br/&gt; 10230  PRINT &quot;South. West is you &lt;br/&gt;     r cell, and East is&quot; &lt;br/&gt; 10240  PRINT &quot;direction from whi &lt;br/&gt;     ch you were&quot; &lt;br/&gt; 10250  PRINT &quot;originally dragged &lt;br/&gt;      into this dungeon.&quot; &lt;br/&gt; 10260  RETURN &lt;br/&gt; 10400 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 10410  PRINT &quot;You are between a &lt;br/&gt;     hallway overlooking&quot; &lt;br/&gt; 10420  PRINT &quot;the cells, and the &lt;br/&gt;      long hallway&quot; &lt;br/&gt; 10430  PRINT &quot;through which you &lt;br/&gt;     were dragged into&quot; &lt;br/&gt; 10440  PRINT &quot;this place. To the &lt;br/&gt;      south there is an&quot; &lt;br/&gt; 10450  PRINT &quot;open room. You can &lt;br/&gt;      go East, West or&quot; &lt;br/&gt; 10460  PRINT &quot;South.&quot; &lt;br/&gt; 10470  RETURN &lt;br/&gt; 10600 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 10610  PRINT &quot;You are at the end &lt;br/&gt;      of a long hallway.&quot; &lt;br/&gt; 10620  PRINT &quot;Far to the East is &lt;br/&gt;      where executions&quot; &lt;br/&gt; 10630  PRINT &quot;are held, and your &lt;br/&gt;      cell is toward the&quot; &lt;br/&gt; 10640  PRINT &quot;West. You can go e &lt;br/&gt;     ither East or West.&quot; &lt;br/&gt; 10650  RETURN &lt;br/&gt; 10800 N = 0:S = 0:E = 1:W = 1 1850  POP &lt;br/&gt; 1860  IF C$ = &quot;Y&quot; OR C$ = &quot;y&quot; THEN &lt;br/&gt;      GOTO 40 &lt;br/&gt; 1870  END &lt;br/&gt; 1890  REM  Run &lt;br/&gt; 1900  IF  RND (1) &amp;lt; 0.85 THEN  RETURN &lt;br/&gt;&lt;br/&gt; 1910  PRINT : PRINT &quot;You couldn´ &lt;br/&gt;     t get away.&quot; &lt;br/&gt; 1920  GOTO 1630 &lt;br/&gt; 1930 M$ = &quot;bat&quot;:ML = 5:MS = 3 &lt;br/&gt; 1940  RETURN &lt;br/&gt; 1950 M$ = &quot;snake&quot;:ML = 7:MS = 4 &lt;br/&gt; 1960  RETURN &lt;br/&gt; 10000 N = 0:S = 1:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 10010  PRINT &quot;This is your cell. &lt;br/&gt;      You have managed to&quot; &lt;br/&gt; 10020  PRINT &quot;break the lock on &lt;br/&gt;     it and knock out the&quot; &lt;br/&gt; 10030  PRINT &quot;guard. To the Sout &lt;br/&gt;     h are more cells,&quot; &lt;br/&gt; 10040  PRINT &quot;East is a hallway. &lt;br/&gt;      These are the only&quot; &lt;br/&gt; 10050  PRINT &quot;directions you can &lt;br/&gt;      go from here...&quot; &lt;br/&gt; 10060  RETURN &lt;br/&gt; 10200 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 10210  PRINT &quot;You are in a hallw &lt;br/&gt;     ay overlooking the&quot; &lt;br/&gt; 10220  PRINT &quot;dungeon´s cells. T &lt;br/&gt;     he hallway leads&quot; &lt;br/&gt; 10230  PRINT &quot;South. West is you &lt;br/&gt;     r cell, and East is&quot; &lt;br/&gt; 10240  PRINT &quot;direction from whi &lt;br/&gt;     ch you were&quot; &lt;br/&gt; 10250  PRINT &quot;originally dragged &lt;br/&gt;      into this dungeon.&quot; &lt;br/&gt; 10260  RETURN &lt;br/&gt; 10400 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 10410  PRINT &quot;You are between a &lt;br/&gt;     hallway overlooking&quot; &lt;br/&gt; 10420  PRINT &quot;the cells, and the &lt;br/&gt;      long hallway&quot; &lt;br/&gt; 10430  PRINT &quot;through which you &lt;br/&gt;     were dragged into&quot; &lt;br/&gt; 10440  PRINT &quot;this place. To the &lt;br/&gt;      south there is an&quot; &lt;br/&gt; 10450  PRINT &quot;open room. You can &lt;br/&gt;      go East, West or&quot; &lt;br/&gt; 10460  PRINT &quot;South.&quot; &lt;br/&gt; 10470  RETURN &lt;br/&gt; 10600 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 10610  PRINT &quot;You are at the end &lt;br/&gt;      of a long hallway.&quot; &lt;br/&gt; 10620  PRINT &quot;Far to the East is &lt;br/&gt;      where executions&quot; &lt;br/&gt; 10630  PRINT &quot;are held, and your &lt;br/&gt;      cell is toward the&quot; &lt;br/&gt; 10640  PRINT &quot;West. You can go e &lt;br/&gt;     ither East or West.&quot; &lt;br/&gt; 10650  RETURN &lt;br/&gt; 10800 N = 0:S = 0:E = 1:W = 1:U = 1850  POP &lt;br/&gt; 1860  IF C$ = &quot;Y&quot; OR C$ = &quot;y&quot; THEN &lt;br/&gt;      GOTO 40 &lt;br/&gt; 1870  END &lt;br/&gt; 1890  REM  Run &lt;br/&gt; 1900  IF  RND (1) &amp;lt; 0.85 THEN  RETURN &lt;br/&gt;&lt;br/&gt; 1910  PRINT : PRINT &quot;You couldn´ &lt;br/&gt;     t get away.&quot; &lt;br/&gt; 1920  GOTO 1630 &lt;br/&gt; 1930 M$ = &quot;bat&quot;:ML = 5:MS = 3 &lt;br/&gt; 1940  RETURN &lt;br/&gt; 1950 M$ = &quot;snake&quot;:ML = 7:MS = 4 &lt;br/&gt; 1960  RETURN &lt;br/&gt; 10000 N = 0:S = 1:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 10010  PRINT &quot;This is your cell. &lt;br/&gt;      You have managed to&quot; &lt;br/&gt; 10020  PRINT &quot;break the lock on &lt;br/&gt;     it and knock out the&quot; &lt;br/&gt; 10030  PRINT &quot;guard. To the Sout &lt;br/&gt;     h are more cells,&quot; &lt;br/&gt; 10040  PRINT &quot;East is a hallway. &lt;br/&gt;      These are the only&quot; &lt;br/&gt; 10050  PRINT &quot;directions you can &lt;br/&gt;      go from here...&quot; &lt;br/&gt; 10060  RETURN &lt;br/&gt; 10200 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 10210  PRINT &quot;You are in a hallw &lt;br/&gt;     ay overlooking the&quot; &lt;br/&gt; 10220  PRINT &quot;dungeon´s cells. T &lt;br/&gt;     he hallway leads&quot; &lt;br/&gt; 10230  PRINT &quot;South. West is you &lt;br/&gt;     r cell, and East is&quot; &lt;br/&gt; 10240  PRINT &quot;direction from whi &lt;br/&gt;     ch you were&quot; &lt;br/&gt; 10250  PRINT &quot;originally dragged &lt;br/&gt;      into this dungeon.&quot; &lt;br/&gt; 10260  RETURN &lt;br/&gt; 10400 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 10410  PRINT &quot;You are between a &lt;br/&gt;     hallway overlooking&quot; &lt;br/&gt; 10420  PRINT &quot;the cells, and the &lt;br/&gt;      long hallway&quot; &lt;br/&gt; 10430  PRINT &quot;through which you &lt;br/&gt;     were dragged into&quot; &lt;br/&gt; 10440  PRINT &quot;this place. To the &lt;br/&gt;      south there is an&quot; &lt;br/&gt; 10450  PRINT &quot;open room. You can &lt;br/&gt;      go East, West or&quot; &lt;br/&gt; 10460  PRINT &quot;South.&quot; &lt;br/&gt; 10470  RETURN &lt;br/&gt; 10600 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 10610  PRINT &quot;You are at the end &lt;br/&gt;      of a long hallway.&quot; &lt;br/&gt; 10620  PRINT &quot;Far to the East is &lt;br/&gt;      where executions&quot; &lt;br/&gt; 10630  PRINT &quot;are held, and your &lt;br/&gt;      cell is toward the&quot; &lt;br/&gt; 10640  PRINT &quot;West. You can go e &lt;br/&gt;     ither East or West.&quot; &lt;br/&gt; 10650  RETURN &lt;br/&gt; 10800 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt; 1850  POP &lt;br/&gt; 1860  IF C$ = &quot;Y&quot; OR C$ = &quot;y&quot; THEN &lt;br/&gt;      GOTO 40 &lt;br/&gt; 1870  END &lt;br/&gt; 1890  REM  Run &lt;br/&gt; 1900  IF  RND (1) &amp;lt; 0.85 THEN  RETURN &lt;br/&gt;&lt;br/&gt; 1910  PRINT : PRINT &quot;You couldn´ &lt;br/&gt;     t get away.&quot; &lt;br/&gt; 1920  GOTO 1630 &lt;br/&gt; 1930 M$ = &quot;bat&quot;:ML = 5:MS = 3 &lt;br/&gt; 1940  RETURN &lt;br/&gt; 1950 M$ = &quot;snake&quot;:ML = 7:MS = 4 &lt;br/&gt; 1960  RETURN &lt;br/&gt; 10000 N = 0:S = 1:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 10010  PRINT &quot;This is your cell. &lt;br/&gt;      You have managed to&quot; &lt;br/&gt; 10020  PRINT &quot;break the lock on &lt;br/&gt;     it and knock out the&quot; &lt;br/&gt; 10030  PRINT &quot;guard. To the Sout &lt;br/&gt;     h are more cells,&quot; &lt;br/&gt; 10040  PRINT &quot;East is a hallway. &lt;br/&gt;      These are the only&quot; &lt;br/&gt; 10050  PRINT &quot;directions you can &lt;br/&gt;      go from here...&quot; &lt;br/&gt; 10060  RETURN &lt;br/&gt; 10200 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 10210  PRINT &quot;You are in a hallw &lt;br/&gt;     ay overlooking the&quot; &lt;br/&gt; 10220  PRINT &quot;dungeon´s cells. T &lt;br/&gt;     he hallway leads&quot; &lt;br/&gt; 10230  PRINT &quot;South. West is you &lt;br/&gt;     r cell, and East is&quot; &lt;br/&gt; 10240  PRINT &quot;direction from whi &lt;br/&gt;     ch you were&quot; &lt;br/&gt; 10250  PRINT &quot;originally dragged &lt;br/&gt;      into this dungeon.&quot; &lt;br/&gt; 10260  RETURN &lt;br/&gt; 10400 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 10410  PRINT &quot;You are between a &lt;br/&gt;     hallway overlooking&quot; &lt;br/&gt; 10420  PRINT &quot;the cells, and the &lt;br/&gt;      long hallway&quot; &lt;br/&gt; 10430  PRINT &quot;through which you &lt;br/&gt;     were dragged into&quot; &lt;br/&gt; 10440  PRINT &quot;this place. To the &lt;br/&gt;      south there is an&quot; &lt;br/&gt; 10450  PRINT &quot;open room. You can &lt;br/&gt;      go East, West or&quot; &lt;br/&gt; 10460  PRINT &quot;South.&quot; &lt;br/&gt; 10470  RETURN &lt;br/&gt; 10600 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 10610  PRINT &quot;You are at the end &lt;br/&gt;      of a long hallway.&quot; &lt;br/&gt; 10620  PRINT &quot;Far to the East is &lt;br/&gt;      where executions&quot; &lt;br/&gt; 10630  PRINT &quot;are held, and your &lt;br/&gt;      cell is toward the&quot; &lt;br/&gt; 10640  PRINT &quot;West. You can go e &lt;br/&gt;     ither East or West.&quot; &lt;br/&gt; 10650  RETURN &lt;br/&gt; 10800 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 10810  PRINT &quot;You are in a long &lt;br/&gt;     hallway between&quot; &lt;br/&gt; 10820  PRINT &quot;the room where exe &lt;br/&gt;     cutions are held,&quot; &lt;br/&gt; 10830  PRINT &quot;to the East, and y &lt;br/&gt;     our cell, to the&quot; &lt;br/&gt; 10840  PRINT &quot;West. You can cont &lt;br/&gt;     inue down the&quot; &lt;br/&gt; 10850  PRINT &quot;hallway either Eas &lt;br/&gt;     tward or Westward.&quot; &lt;br/&gt; 10860  RETURN &lt;br/&gt; 11000 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 11010  PRINT &quot;You are at the Eas &lt;br/&gt;     t end of the long&quot; &lt;br/&gt; 11020  PRINT &quot;hallway. East is t &lt;br/&gt;     he execution room,&quot; &lt;br/&gt; 11030  PRINT &quot;and West leads dow &lt;br/&gt;     n the hallway.&quot; &lt;br/&gt; 11040  RETURN &lt;br/&gt; 11200 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 11210  PRINT &quot;This is the room w &lt;br/&gt;     here executions&quot; &lt;br/&gt; 11220  PRINT &quot;are held. There is &lt;br/&gt;      a block on the&quot; &lt;br/&gt; 11230  PRINT &quot;floor where prison &lt;br/&gt;     ers are held while&quot; &lt;br/&gt; 11240  PRINT &quot;being beheaded. Th &lt;br/&gt;     e stench of death&quot; &lt;br/&gt; 11250  PRINT &quot;lingers. You can g &lt;br/&gt;     o East, West or&quot; &lt;br/&gt; 11260  PRINT &quot;South. &lt;br/&gt; 11270  RETURN &lt;br/&gt; 11400 N = 0:S = 0:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 11410  PRINT &quot;This is apparently &lt;br/&gt;      the executioner´s&quot; &lt;br/&gt; 11420  PRINT &quot;quarters. It is re &lt;br/&gt;     latively empty,&quot; &lt;br/&gt; 11430  PRINT &quot;except for a bed. &lt;br/&gt;     The door can be&quot; &lt;br/&gt; 11440  PRINT &quot;sealed, however. W &lt;br/&gt;     ould you like to&quot; &lt;br/&gt; 11450  PRINT &quot;rest for the night &lt;br/&gt;      (Y/N)&quot;; &lt;br/&gt; 11460  INPUT C$ &lt;br/&gt; 11470 C =  ASC (C$): IF C &gt; 90 THEN &lt;br/&gt;     C = C - 32 &lt;br/&gt; 11480 C$ =  CHR$ (C) &lt;br/&gt; 11490  IF C$ = &quot;Y&quot; THEN PL = PM: &lt;br/&gt;      PRINT &quot;You feel refreshed.&quot; &lt;br/&gt;&lt;br/&gt; 11500  PRINT &quot;You can only go We &lt;br/&gt;     st from here.&quot; &lt;br/&gt; 11510  RETURN &lt;br/&gt; 11600 N = 0:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 11610  PRINT &quot;You are in a dank, &lt;br/&gt;      dusty old closet.&quot; &lt;br/&gt; 11620  IF SW &amp;lt; 1 THEN  GOTO 1170 &lt;br/&gt;     0 &lt;br/&gt; 11630  PRINT &quot;You can only go So &lt;br/&gt;     uth from h&lt;br/&gt; 11640  RETURN &lt;br/&gt; 11700  PRINT &quot;There is a sword i &lt;br/&gt;     n here. Would you&quot; &lt;br/&gt; 11710  PRINT &quot;like to take it (Y &lt;br/&gt;     /N)&quot;; &lt;br/&gt; 11720  INPUT C$: IF C$ = &quot;&quot; THEN &lt;br/&gt;      GOTO 11720 &lt;br/&gt; 11730 C =  ASC (C$): IF C &gt; 90 THEN &lt;br/&gt;     C = C - 32 &lt;br/&gt; 11740 C$ =  CHR$ (C) &lt;br/&gt; 11750  IF C$ &amp;lt;  &gt; &quot;Y&quot; THEN  GOTO &lt;br/&gt;     11630 &lt;br/&gt; 11760 SW = 1:STR = STR + 2 &lt;br/&gt; 11770  PRINT &quot;You now have a swo &lt;br/&gt;     rd. You can attack&quot; &lt;br/&gt; 11780  PRINT &quot;with greater force &lt;br/&gt;     !&quot; &lt;br/&gt; 11790  GOTO 11630 &lt;br/&gt; 11800 N = 0:S = 1:E = 0:W = 0:U = &lt;br/&gt;     1:D = 0 &lt;br/&gt; 11810  PRINT &quot;You are in a stair &lt;br/&gt;     well. Looking up&quot; &lt;br/&gt; 11820  PRINT &quot;you notice that it &lt;br/&gt;      seems to go on&quot; &lt;br/&gt; 11830  PRINT &quot;forever. From here &lt;br/&gt;      you can go either&quot; &lt;br/&gt; 11840  PRINT &quot;South back into th &lt;br/&gt;     e dungeon, or Up&quot; &lt;br/&gt; 11850  PRINT &quot;the stairs.&quot; &lt;br/&gt; 11860  RETURN &lt;br/&gt; 12000 N = 1:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 12010  PRINT &quot;This is the cell d &lt;br/&gt;     irectly South of&quot; &lt;br/&gt; 12020  PRINT &quot;yours. It is empty &lt;br/&gt;      -- not too many&quot; &lt;br/&gt; 12030  PRINT &quot;residents of this &lt;br/&gt;     dungeon last very&quot; &lt;br/&gt; 12040  PRINT &quot;long... You can go &lt;br/&gt;      South toward&quot; &lt;br/&gt; 12050  PRINT &quot;other cells, or No &lt;br/&gt;     rth into your own.&quot; &lt;br/&gt; 12060  RETURN &lt;br/&gt; 12200 N = 1:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 12210  PRINT &quot;You are in a hallw &lt;br/&gt;     ay overlooking&quot; &lt;br/&gt; 12220  PRINT &quot;the dungeon´s cell &lt;br/&gt;     s. The hallway&quot; &lt;br/&gt; 12230  PRINT &quot;continues South, a &lt;br/&gt;     nd you can see&quot; &lt;br/&gt; 12240  PRINT &quot;the Northern end o &lt;br/&gt;     f it from here.&quot; &lt;br/&gt; 12250  PRINT &quot;To the West is an &lt;br/&gt;     empty cell, but&quot; &lt;br/&gt; 12260  PRINT &quot;it is locked from &lt;br/&gt;     this direction.&quot; &lt;br/&gt; 12270  PRINT &quot;You can go North o &lt;br/&gt;     r South.&quot; &lt;br/&gt; 12280  RETURN &lt;br/&gt; 12400 N = 1:S = 0:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 12410  PRINT &quot;You are in a squal &lt;br/&gt;     id room with&quot; &lt;br/&gt; 12420  PRINT &quot;an unkempt table. &lt;br/&gt;     This is where&quot; &lt;br/&gt; 12430  PRINT &quot;food is prepared f&lt;br/&gt;     or those prisoners&quot; &lt;br/&gt; 12440  PRINT &quot;lucky enough to ge &lt;br/&gt;     t something to&quot; &lt;br/&gt; 12450  PRINT &quot;eat. This room has &lt;br/&gt;      an exit to the&quot; &lt;br/&gt; 12460  PRINT &quot;North.&quot; &lt;br/&gt; 12470  RETURN &lt;br/&gt; 12600 N = 0:S = 0:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 12610  PRINT &quot;This room is dark; &lt;br/&gt;      Feeling your way&quot; &lt;br/&gt; 12620  PRINT &quot;around you get the &lt;br/&gt;      idea that it is&quot; &lt;br/&gt; 12630  PRINT &quot;probably used for &lt;br/&gt;     torture. Luckily&quot; &lt;br/&gt; 12640  PRINT &quot;you hadn´t encount &lt;br/&gt;     ered it previous&quot; &lt;br/&gt; 12650  PRINT &quot;to your escape. Yo &lt;br/&gt;     u can only go East.&quot; &lt;br/&gt; 12660  RETURN &lt;br/&gt; 12800 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 12810  PRINT &quot;You are in a dim p &lt;br/&gt;     assageway. It gets&quot; &lt;br/&gt; 12820  PRINT &quot;darker to the West &lt;br/&gt;     . You can return&quot; &lt;br/&gt; 12830  PRINT &quot;to better lit area &lt;br/&gt;     s to the East, or&quot; &lt;br/&gt; 12840  PRINT &quot;go into the darkne &lt;br/&gt;     ss toward the West.&quot; &lt;br/&gt; 12850  RETURN &lt;br/&gt; 13000 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 13010  PRINT &quot;You are in a relat &lt;br/&gt;     ively open area of&quot; &lt;br/&gt; 13020  PRINT &quot;the dungeon. There &lt;br/&gt;      is a passageway&quot; &lt;br/&gt; 13030  PRINT &quot;to the West, and y &lt;br/&gt;     ou can get to&quot; &lt;br/&gt; 13040  PRINT &quot;entrances to vario &lt;br/&gt;     us parts of the&quot; &lt;br/&gt; 13050  PRINT &quot;dungeon by going E &lt;br/&gt;     ast or South.&quot; &lt;br/&gt; 13060  RETURN &lt;br/&gt; 13200 N = 1:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 13210  PRINT &quot;You are South of t &lt;br/&gt;     he execution room.&quot; &lt;br/&gt; 13220  PRINT &quot;This seems to be a &lt;br/&gt;      sort of central&quot; &lt;br/&gt; 13230  PRINT &quot;hub of the dungeon &lt;br/&gt;     . You can get to&quot; &lt;br/&gt; 13240  PRINT &quot;entrances to other &lt;br/&gt;      parts of the&quot; &lt;br/&gt; 13250  PRINT &quot;dungeon by going S &lt;br/&gt;     outh or West. You&quot; &lt;br/&gt; 13260  PRINT &quot;can get to the exe &lt;br/&gt;     cution room by&quot; &lt;br/&gt; 13270  PRINT &quot;going North, and E &lt;br/&gt;     ast takes you&quot; &lt;br/&gt; 13280  PRINT &quot;toward the dungeon &lt;br/&gt;     ´s entrance.&quot; &lt;br/&gt; 13290  RETURN &lt;br/&gt; 13400 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 13410  PRINT &quot;This is where new&lt;br/&gt;    prisoners are&quot; &lt;br/&gt; 13420  PRINT &quot;transferred to the &lt;br/&gt;      guards´ charge.&quot; &lt;br/&gt; 13430  PRINT &quot;You can enter the &lt;br/&gt;     main part of the&quot; &lt;br/&gt; 13440  PRINT &quot;dungeon to the Wes &lt;br/&gt;     t, or you may go&quot; &lt;br/&gt; 13450  PRINT &quot;South or East.&quot; &lt;br/&gt; 13460  RETURN &lt;br/&gt; 13600 N = 1:S = 1:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 13610  PRINT &quot;You are near the d &lt;br/&gt;     ungeon´s entrance.&quot; &lt;br/&gt; 13620  PRINT &quot;South leads toward &lt;br/&gt;      your freedom, West&quot; &lt;br/&gt; 13630  PRINT &quot;takes you back tow &lt;br/&gt;     ard the dungeon&quot; &lt;br/&gt; 13640  PRINT &quot;proper, and to the &lt;br/&gt;      North there is a&quot; &lt;br/&gt; 13650  PRINT &quot;closet.&quot; &lt;br/&gt; 13660  RETURN &lt;br/&gt; 13800 N = 1:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 13810  PRINT &quot;You are at the nor &lt;br/&gt;     thern end of the&quot; &lt;br/&gt; 13820  PRINT &quot;hallway entering t &lt;br/&gt;     he dungeon. To&quot; &lt;br/&gt; 13830  PRINT &quot;the North are some &lt;br/&gt;      stairs, and South&quot; &lt;br/&gt; 13840  PRINT &quot;leads into the dun &lt;br/&gt;     geon. You can go&quot; &lt;br/&gt; 13850  PRINT &quot;North or South fro &lt;br/&gt;     m here.&quot; &lt;br/&gt; 13860  RETURN &lt;br/&gt; 14000 N = 1:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 14010  PRINT &quot;This cell is empty &lt;br/&gt;     . You briefly&quot; &lt;br/&gt; 14020  PRINT &quot;wonder what became &lt;br/&gt;      of the guy who was&quot; &lt;br/&gt; 14030  PRINT &quot;in this cell when &lt;br/&gt;     you got here.&quot; &lt;br/&gt; 14040  PRINT &quot;You can go North o &lt;br/&gt;     r South.&quot; &lt;br/&gt; 14050  RETURN &lt;br/&gt; 14200 N = 1:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 14210  PRINT &quot;You are in a hall &lt;br/&gt;     overlooking the&quot; &lt;br/&gt; 14220  PRINT &quot;prison cells. The &lt;br/&gt;     cell to your West&quot; &lt;br/&gt; 14230  PRINT &quot;was occupied when &lt;br/&gt;     you arrived, but&quot; &lt;br/&gt; 14240  PRINT &quot;seems to be vacant &lt;br/&gt;      now. You can go&quot; &lt;br/&gt; 14250  PRINT &quot;North or South.&quot; &lt;br/&gt; 14260  RETURN &lt;br/&gt; 14400 N = 0:S = 0:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 14410  PRINT &quot;This is a storage &lt;br/&gt;     room containing&quot; &lt;br/&gt; 14420  PRINT &quot;possessions from t &lt;br/&gt;     he prisoners who&quot; &lt;br/&gt; 14430  PRINT &quot;were brought into &lt;br/&gt;     this place.&quot; &lt;br/&gt; 14440  IF AR &amp;lt; 1 THEN  GOTO 145013&lt;br/&gt;     0 &lt;br/&gt; 14450  PRINT &quot;You can only go Ea &lt;br/&gt;     st from here.&quot; &lt;br/&gt; 14460  RETURN &lt;br/&gt; 14500  PRINT &quot;Your clothes are i &lt;br/&gt;     n here. Would you&quot; &lt;br/&gt; 14510  PRINT &quot;like to take them &lt;br/&gt;     (Y/N)&quot;; &lt;br/&gt; 14520  INPUT C$: IF C$ = &quot;&quot; THEN &lt;br/&gt;      GOTO 14520 &lt;br/&gt; 14530 C =  ASC (C$): IF C &gt; 90 THEN &lt;br/&gt;     C = C - 32 &lt;br/&gt; 14540 C$ =  CHR$ (C) &lt;br/&gt; 14550  IF C$ &amp;lt;  &gt; &quot;Y&quot; THEN  GOTO &lt;br/&gt;     14450 &lt;br/&gt; 14560 AR = AR + 1: PRINT &quot;You pu &lt;br/&gt;     t on your clothes. This will &lt;br/&gt;     &quot; &lt;br/&gt; 14570  PRINT &quot;reduce somewhat th &lt;br/&gt;     e strength of enemy&quot; &lt;br/&gt; 14580  PRINT &quot;attacks.&quot; &lt;br/&gt; 14590  GOTO 14450 &lt;br/&gt; 14600 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 14610  PRINT &quot;This room contains &lt;br/&gt;      a few items that&quot; &lt;br/&gt; 14620  PRINT &quot;used to belong to &lt;br/&gt;     prisoners here. You&quot; &lt;br/&gt; 14630  PRINT &quot;can go West to see &lt;br/&gt;      the rest of this&quot; &lt;br/&gt; 14640  PRINT &quot;room, or East to h &lt;br/&gt;     ead toward the exit.&quot; &lt;br/&gt; 14650  RETURN &lt;br/&gt; 14800 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 14810  PRINT &quot;You are in a long &lt;br/&gt;     room with shelves&quot; &lt;br/&gt; 14820  PRINT &quot;along the walls. T &lt;br/&gt;     he shelves are&quot; &lt;br/&gt; 14830  PRINT &quot;empty here, but th &lt;br/&gt;     e room continues to&quot; &lt;br/&gt; 14840  PRINT &quot;the West. You can &lt;br/&gt;     also exit the room&quot; &lt;br/&gt; 14850  PRINT &quot;to the East.&quot; &lt;br/&gt; 14860  RETURN &lt;br/&gt; 15000 N = 1:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 15010  PRINT &quot;You are in the sou &lt;br/&gt;     theast corner of&quot; &lt;br/&gt; 15020  PRINT &quot;´main hub´ of the &lt;br/&gt;     dungeon. You can&quot; &lt;br/&gt; 15030  PRINT &quot;enter the room to &lt;br/&gt;     your West, or&quot; &lt;br/&gt; 15040  PRINT &quot;access other parts &lt;br/&gt;      of the dungeon&quot; &lt;br/&gt; 15050  PRINT &quot;to the North or Ea &lt;br/&gt;     st.&quot; &lt;br/&gt; 15060  RETURN &lt;br/&gt; 15200 N = 1:S = 1:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 15210  PRINT &quot;This is a large ro &lt;br/&gt;     om with entrances&quot; &lt;br/&gt; 15220  PRINT &quot;to various parts o &lt;br/&gt;     f the dungeon.&quot; &lt;br/&gt; 15230  PRINT &quot;Going North or Wes&lt;br/&gt;     t will take you to&quot;&lt;br/&gt; 15240  PRINT &quot;other sides of thi &lt;br/&gt;     s room, and South&quot; &lt;br/&gt; 15250  PRINT &quot;leads down a corri &lt;br/&gt;     dor toward the&quot; &lt;br/&gt; 15260  PRINT &quot;cells.&quot; &lt;br/&gt; 15270  RETURN &lt;br/&gt; 15400 N = 1:S = 0:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 15410  PRINT &quot;This is an empty, &lt;br/&gt;     dismal looking&quot; &lt;br/&gt; 15420  PRINT &quot;area just South of &lt;br/&gt;      where you were&quot; &lt;br/&gt; 15430  PRINT &quot;brutally handed ov &lt;br/&gt;     er to the dungeon´s&quot; &lt;br/&gt; 15440  PRINT &quot;guards. You can go &lt;br/&gt;      North or East.&quot; &lt;br/&gt; 15450  RETURN &lt;br/&gt; 15600 N = 1:S = 1:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 15610  PRINT &quot;This is the worse &lt;br/&gt;     side of the entrance&quot; &lt;br/&gt; 15620  PRINT &quot;between the ´bad´ &lt;br/&gt;     and ´worse´ parts of&quot; &lt;br/&gt; 15630  PRINT &quot;the dungeon. You c &lt;br/&gt;     an go North, South&quot; &lt;br/&gt; 15640  PRINT &quot;or West from here. &lt;br/&gt;     &quot; &lt;br/&gt; 15650  RETURN &lt;br/&gt; 15800 N = 1:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 15810  PRINT &quot;You are in the hal &lt;br/&gt;     lway that enters&quot; &lt;br/&gt; 15820  PRINT &quot;the dungeon. From &lt;br/&gt;     here you can head&quot; &lt;br/&gt; 15830  PRINT &quot;North toward the d &lt;br/&gt;     ungeon´s exit, or&quot; &lt;br/&gt; 15840  PRINT &quot;South toward you-k &lt;br/&gt;     now-where.&quot; &lt;br/&gt; 15850  RETURN &lt;br/&gt; 16000 N = 1:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 16010  PRINT &quot;You are in an empt &lt;br/&gt;     y cell. From here&quot; &lt;br/&gt; 16020  PRINT &quot;you may go North o &lt;br/&gt;     r South.&quot; &lt;br/&gt; 16030  RETURN &lt;br/&gt; 16200 N = 1:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 16210  PRINT &quot;You are in a hallw &lt;br/&gt;     ay overlooking the&quot; &lt;br/&gt; 16220  PRINT &quot;cells. The cell to &lt;br/&gt;      your west is&quot; &lt;br/&gt; 16230  PRINT &quot;empty. You can go &lt;br/&gt;     North or South.&quot; &lt;br/&gt; 16240  RETURN &lt;br/&gt; 16400 N = 0:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 16410  PRINT &quot;This cell reeks of &lt;br/&gt;      death. The&quot; &lt;br/&gt; 16420  PRINT &quot;prisoner´s body mu &lt;br/&gt;     st have been&quot; &lt;br/&gt; 16430  PRINT &quot;removed fairly rec &lt;br/&gt;     ently. You can exit&quot; &lt;br/&gt; 16440  PRINT &quot;to the South. &quot; &lt;br/&gt; 16450  RETURN &lt;br/&gt; 16600 N = 0:S = 1:E = 0:W = 0:U =&lt;br/&gt;     0:D = 0 &lt;br/&gt; 16610  PRINT &quot;This cell is empty &lt;br/&gt;     . You can exit it&quot; &lt;br/&gt; 16620  PRINT &quot;by going South.&quot; &lt;br/&gt; 16630  RETURN &lt;br/&gt; 16800 N = 0:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 16810  PRINT &quot;You are in an empt &lt;br/&gt;     y cell. You can&quot; &lt;br/&gt; 16820  PRINT &quot;only go South from &lt;br/&gt;      here.&quot; &lt;br/&gt; 16830  RETURN &lt;br/&gt; 17000 N = 0:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 17010  PRINT &quot;This is an empty c &lt;br/&gt;     ell. The only way&quot; &lt;br/&gt; 17020  PRINT &quot;out of it is the e &lt;br/&gt;     xit to the South.&quot; &lt;br/&gt; 17030  RETURN &lt;br/&gt; 17200 N = 1:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 17210  PRINT &quot;You are in an empt &lt;br/&gt;     y room. To the&quot; &lt;br/&gt; 17220  PRINT &quot;North is a large o &lt;br/&gt;     pen room, to the&quot; &lt;br/&gt; 17230  PRINT &quot;South a hallway an &lt;br/&gt;     d some prison&quot; &lt;br/&gt; 17240  PRINT &quot;cells.&quot; &lt;br/&gt; 17250  RETURN &lt;br/&gt; 17400 N = 0:S = 1:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 17410  PRINT &quot;This is a kitchen &lt;br/&gt;     where food is&quot; &lt;br/&gt; 17420  PRINT &quot;prepared for the g &lt;br/&gt;     uards. There is a&quot; &lt;br/&gt; 17430  PRINT &quot;room to the South, &lt;br/&gt;      and you can also&quot; &lt;br/&gt; 17440  PRINT &quot;go East.&quot; &lt;br/&gt; 17450  RETURN &lt;br/&gt; 17600 N = 1:S = 1:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 17610  PRINT &quot;This is the bad si &lt;br/&gt;     de of the entrance&quot; &lt;br/&gt; 17620  PRINT &quot;between the ´bad´ &lt;br/&gt;     and ´worse´ parts&quot; &lt;br/&gt; 17630  PRINT &quot;of the dungeon. Yo &lt;br/&gt;     u can go North,&quot; &lt;br/&gt; 17640  PRINT &quot;South or West from &lt;br/&gt;      here.&quot; &lt;br/&gt; 17650  RETURN &lt;br/&gt; 17800 N = 1:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 17810  PRINT &quot;This is the South &lt;br/&gt;     end of a hallway&quot; &lt;br/&gt; 17820  PRINT &quot;leading out of the &lt;br/&gt;      prison. You can&quot; &lt;br/&gt; 17830  PRINT &quot;go North or South. &lt;br/&gt;     &quot; &lt;br/&gt; 17840  RETURN &lt;br/&gt; 18000 N = 1:S = 0:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 18010  PRINT &quot;This cell is empty &lt;br/&gt;      except for some&quot; &lt;br/&gt; 18020  PRINT &quot;old bones lying in &lt;br/&gt;      the corner. You&quot; &lt;br/&gt; 18030  PRINT &quot;can only go North&lt;br/&gt;     from here.&quot; &lt;br/&gt; 18040  RETURN &lt;br/&gt; 18200 N = 1:S = 0:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 18210  PRINT &quot;You are overlookin &lt;br/&gt;     g a cell with some&quot; &lt;br/&gt; 18220  PRINT &quot;bones. The hallway &lt;br/&gt;      continues North or&quot; &lt;br/&gt; 18230  PRINT &quot;East.&quot; &lt;br/&gt; 18240  RETURN &lt;br/&gt; 18400 N = 1:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 18410  PRINT &quot;There is a noxious &lt;br/&gt;      smell coming from&quot; &lt;br/&gt; 18420  PRINT &quot;the cell to the No &lt;br/&gt;     rth, which is&quot; &lt;br/&gt; 18430  PRINT &quot;open. You can go N &lt;br/&gt;     orth, East or West.&quot; &lt;br/&gt; 18440  RETURN &lt;br/&gt; 18600 N = 1:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 18610  PRINT &quot;The cell to the No &lt;br/&gt;     rth is open. You&quot; &lt;br/&gt; 18620  PRINT &quot;can go North into &lt;br/&gt;     the cell, or East&quot; &lt;br/&gt; 18630  PRINT &quot;or West along the &lt;br/&gt;     hallway.&quot; &lt;br/&gt; 18640  RETURN &lt;br/&gt; 18800 N = 1:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 18810  PRINT &quot;From this part of &lt;br/&gt;     the hallway you&quot; &lt;br/&gt; 18820  PRINT &quot;can enter the cell &lt;br/&gt;      to the North, or&quot; &lt;br/&gt; 18830  PRINT &quot;you can go East or &lt;br/&gt;      West.&quot; &lt;br/&gt; 18840  RETURN &lt;br/&gt; 19000 N = 1:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 19010  PRINT &quot;You are in a hallw &lt;br/&gt;     ay overlooking the&quot; &lt;br/&gt; 19020  PRINT &quot;dungeon´s cells. T &lt;br/&gt;     he cell to the&quot; &lt;br/&gt; 19030  PRINT &quot;North is unlocked, &lt;br/&gt;      and you can also&quot; &lt;br/&gt; 19040  PRINT &quot;go East or West.&quot; &lt;br/&gt; 19050  RETURN &lt;br/&gt; 19200 N = 1:S = 0:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 19210  PRINT &quot;You are at the end &lt;br/&gt;      of a long hallway&quot; &lt;br/&gt; 19220  PRINT &quot;overlooking the du &lt;br/&gt;     ngeon´s cells. You&quot; &lt;br/&gt; 19230  PRINT &quot;can exit to the No &lt;br/&gt;     rth, or go down the&quot; &lt;br/&gt; 19240  PRINT &quot;hallway to the Wes &lt;br/&gt;     t.&quot; &lt;br/&gt; 19250  RETURN &lt;br/&gt; 19400 N = 1:S = 0:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 19410  PRINT &quot;Apparently this is &lt;br/&gt;      the cook´s&quot; &lt;br/&gt; 19420  PRINT &quot;quarters. You can &lt;br/&gt;     leave to the North.&quot; &lt;br/&gt; 19430  RETURN &lt;br/&gt; 19600 N = 1:S = 0:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 19610  PRINT &quot;You are in a room &lt;br/&gt;     with a long table.&quot; &lt;br/&gt; 19620  PRINT &quot;This must be where &lt;br/&gt;      the guards eat.&quot; &lt;br/&gt; 19630  PRINT &quot;You can go North o &lt;br/&gt;     r East.&quot; &lt;br/&gt; 19640  RETURN &lt;br/&gt; 19800 N = 1:S = 0:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0 &lt;br/&gt; 19810  PRINT &quot;This is the guards &lt;br/&gt;     ´ quarters. You can&quot; &lt;br/&gt; 19820  PRINT &quot;go North or West.&quot; &lt;br/&gt;&lt;br/&gt; 19830  RETURN&lt;br/&gt;&lt;br/&gt;File: WARLOCK1&lt;br/&gt; 1  GOTO 10&lt;br/&gt; 2  POKE 2213,48 + G -  INT (G / &lt;br/&gt;     10) * 10: POKE 2212,48 +  INT &lt;br/&gt;     ((G -  INT (G / 100) * 100) / &lt;br/&gt;     10): POKE 2211,48 +  INT ((G&lt;br/&gt;      -  INT (G / 1000) * 1000) / &lt;br/&gt;     100): POKE 2210,48 +  INT ((&lt;br/&gt;     G -  INT (G / 10000) * 10000&lt;br/&gt;     ) / 1000): POKE 2209,48 +  INT &lt;br/&gt;     (G / 10000): GOSUB 11800: RETURN &lt;br/&gt;&lt;br/&gt; 10  REM  The Warlock's Castle&lt;br/&gt; 20  REM  By Jeremiah Stoddard&lt;br/&gt; 30  GOTO 1000&lt;br/&gt; 900  REM  Save Game&lt;br/&gt; 910  PRINT : INPUT &quot;Enter a file&lt;br/&gt;     name: &quot;;C$&lt;br/&gt; 920  PRINT  CHR$ (4)&quot;OPEN &quot;C$&lt;br/&gt; 930  PRINT  CHR$ (4)&quot;WRITE &quot;C$&lt;br/&gt; 940  PRINT PL: PRINT PM: PRINT E&lt;br/&gt;     X: PRINT LE: PRINT PS&lt;br/&gt; 950  PRINT SW: PRINT AR&lt;br/&gt; 960  PRINT F: PRINT X: PRINT Y&lt;br/&gt; 970  PRINT  CHR$ (4)&quot;CLOSE &quot;C$&lt;br/&gt; 980  RETURN &lt;br/&gt; 1000  REM  Play Game&lt;br/&gt; 1010  PRINT : PRINT &quot;Floor: &quot;;&lt;br/&gt; 1020  IF F = 1 THEN  PRINT &quot;B&quot;;:&lt;br/&gt;      GOTO 1040&lt;br/&gt; 1030  PRINT F - 1;&lt;br/&gt; 1040  PRINT &quot; Room: &quot;X&quot;,&quot;Y&quot; HP: &lt;br/&gt;     &quot;PL&lt;br/&gt; 1050  PRINT &lt;br/&gt; 1060 G = 10000 + Y * 2000 + X * &lt;br/&gt;     200&lt;br/&gt; 1070  GOSUB 2&lt;br/&gt; 1080  PRINT : PRINT &quot;What do you&lt;br/&gt;      want to do&quot;;&lt;br/&gt; 1090  INPUT C$&lt;br/&gt; 1100  IF C$ = &quot;&quot; THEN  GOTO 1080&lt;br/&gt;&lt;br/&gt; 1110 C =  ASC (C$): IF C &gt; 90 THEN &lt;br/&gt;     C = C - 32&lt;br/&gt; 1120 C$ =  CHR$ (C)&lt;br/&gt; 1130  IF C$ = &quot;N&quot; AND N = 1 THEN &lt;br/&gt;     Y = Y - 1&lt;br/&gt; 1140  IF C$ = &quot;S&quot; AND S = 1 THEN &lt;br/&gt;     Y = Y + 1&lt;br/&gt; 1150  IF C$ = &quot;E&quot; AND E = 1 THEN &lt;br/&gt;     X = X + 1&lt;br/&gt; 1160  IF C$ = &quot;W&quot; AND W = 1 THEN &lt;br/&gt;     X = X - 1&lt;br/&gt; 1170  IF C$ = &quot;U&quot; AND U = 1 THEN &lt;br/&gt;     F = F + 1: PRINT  CHR$ (4);&quot;&lt;br/&gt;     CHAIN WARLOCK2&quot;&lt;br/&gt; 1180  IF C$ = &quot;D&quot; AND D = 1 THEN &lt;br/&gt;     F = F - 1: PRINT  CHR$ (4),&quot;&lt;br/&gt;     CHAIN WARLOCK,@1000&quot;&lt;br/&gt; 1190  IF C$ = &quot;A&quot; THEN  GOSUB 90&lt;br/&gt;     0&lt;br/&gt; 1200  IF C$ = &quot;Q&quot; THEN  END &lt;br/&gt; 1210  IF Y = 5 THEN  GOTO 1300&lt;br/&gt; 1220  IF  RND (1) &gt; 0.85 THEN  GOSUB &lt;br/&gt;     1500&lt;br/&gt; 1230  GOTO 1000&lt;br/&gt; 1300  REM  Player has won!&lt;br/&gt; 1310  HOME : PRINT : PRINT &lt;br/&gt; 1320  PRINT &quot;Congratulations! Yo&lt;br/&gt;     u have finally&quot;&lt;br/&gt; 1330  PRINT &quot;escaped the Warlock&lt;br/&gt;     's Castle. You can&quot;&lt;br/&gt; 1340  PRINT &quot;now go home and sav&lt;br/&gt;     e your family's&quot;&lt;br/&gt; 1350  PRINT &quot;land. Good Work!!!&quot;&lt;br/&gt;&lt;br/&gt; 1360  PRINT : PRINT : PRINT &lt;br/&gt; 1370  PRINT &quot;Play Again (Y/N)&quot;;&lt;br/&gt; 1380  INPUT C$&lt;br/&gt; 1390  IF C$ = &quot;Y&quot; OR C$ = &quot;y&quot; THEN &lt;br/&gt;      PRINT  CHR$ (4);&quot;RUN WARLOC&lt;br/&gt;     K&quot;&lt;br/&gt; 1400  END &lt;br/&gt; 1500  REM  Monster subroutine&lt;br/&gt; 1510 M =  INT ( RND (1) * 2) + 1&lt;br/&gt;&lt;br/&gt; 1520  ON M GOSUB 1930,1950&lt;br/&gt; 1530  PRINT : PRINT &quot;A &quot;M$&quot; atta&lt;br/&gt;     cks!&quot;&lt;br/&gt; 1540  PRINT : PRINT &quot;You have &quot;P&lt;br/&gt;     L&quot; hit points.&quot;&lt;br/&gt; 1550  PRINT &quot;You may Fight or Ru&lt;br/&gt;     n.&quot;&lt;br/&gt; 1560  INPUT &quot;What do you want to&lt;br/&gt;      do?&quot;;C$&lt;br/&gt; 1570  IF C$ = &quot;R&quot; OR C$ = &quot;r&quot; THEN &lt;br/&gt;      GOTO 1890&lt;br/&gt; 1580 PA =  INT ( RND (1) * PS) * &lt;br/&gt;     (1 + SW) + 1&lt;br/&gt; 1590 ML = ML - PA&lt;br/&gt; 1600  PRINT : PRINT &quot;You attacke&lt;br/&gt;     d and dealt &quot;PA&quot; damage to&quot;&lt;br/&gt; 1610  PRINT &quot;the &quot;M$&quot;.&quot;&lt;br/&gt; 1620  IF ML &amp;lt; 1 THEN  GOTO 1680&lt;br/&gt; 1630 MA =  INT ( RND (1) * MS / &lt;br/&gt;     (AR + 1)) + 1:PL = PL - MA&lt;br/&gt; 1640  PRINT : PRINT &quot;The &quot;M$&quot; de&lt;br/&gt;     alt &quot;MA&quot; damage&quot;&lt;br/&gt; 1650  PRINT &quot;to you.&quot;&lt;br/&gt; 1660  IF PL &amp;lt; 1 THEN  GOTO 1810&lt;br/&gt; 1670  GOTO 1540&lt;br/&gt; 1680  REM  Monster Dead&lt;br/&gt; 1690  PRINT : PRINT &quot;You have va&lt;br/&gt;     nquished the Monster!&quot;&lt;br/&gt; 1700 EX = EX +  INT ( RND (1) * &lt;br/&gt;     MS / 5) + 2&lt;br/&gt; 1710  IF EX &amp;lt; LE * 20 THEN  RETURN &lt;br/&gt;&lt;br/&gt; 1720 LE = LE + 1:PS = PS +  INT &lt;br/&gt;     ( RND (1) * 5) + 1&lt;br/&gt; 1730 PM = PM + 5:PL = PM&lt;br/&gt; 1740  PRINT &quot;Congratulations! Yo&lt;br/&gt;     u have been&quot;&lt;br/&gt; 1750  PRINT &quot;promoted to level &quot;&lt;br/&gt;     LE&quot;. Your maximum&quot;&lt;br/&gt; 1760  PRINT &quot;hit points have bee&lt;br/&gt;     n increased by 5,&quot;&lt;br/&gt; 1770  PRINT &quot;and your strength h&lt;br/&gt;     as increased.&quot;&lt;br/&gt; 1780  PRINT &quot;Your hit points hav&lt;br/&gt;     e also been&quot;&lt;br/&gt; 1790  PRINT &quot;restored to maximum&lt;br/&gt;     .&quot;&lt;br/&gt; 1800  RETURN &lt;br/&gt; 1810  REM  Player Dead&lt;br/&gt; 1820  PRINT : PRINT &quot;You have di&lt;br/&gt;     ed. Would you like&quot;&lt;br/&gt; 1830  PRINT &quot;to play again (Y/N)&lt;br/&gt;     &quot;;&lt;br/&gt; 1840  INPUT C$&lt;br/&gt; 1850  POP &lt;br/&gt; 1860  IF C$ = &quot;Y&quot; OR C$ = &quot;y&quot; THEN &lt;br/&gt;      PRINT  CHR$ (4)&quot;CHAIN WARLO&lt;br/&gt;     CK,@40&quot;&lt;br/&gt; 1870  END &lt;br/&gt; 1890  REM  Run&lt;br/&gt; 1900  IF  RND (1) &amp;lt; 0.85 THEN  RETURN &lt;br/&gt;&lt;br/&gt; 1910  PRINT : PRINT &quot;You couldn'&lt;br/&gt;     t get away.&quot;&lt;br/&gt; 1920  GOTO 1630&lt;br/&gt; 1930 M$ = &quot;guard&quot;:ML = 150:MS = &lt;br/&gt;     100&lt;br/&gt; 1940  RETURN &lt;br/&gt; 1950 M$ = &quot;vampire&quot;:ML = 180:MS = &lt;br/&gt;     80&lt;br/&gt; 1960  RETURN &lt;br/&gt; 10000 N = 0:S = 0:E = 1:W = 0:U = &lt;br/&gt;     1:D = 0&lt;br/&gt; 10010  PRINT &quot;You are standing a&lt;br/&gt;     t the bottom of a&quot;&lt;br/&gt; 10020  PRINT &quot;huge spiral stairc&lt;br/&gt;     ase. From here you&quot;&lt;br/&gt; 10030  PRINT &quot;can go up the stai&lt;br/&gt;     rs or East.&quot;&lt;br/&gt; 10040  RETURN &lt;br/&gt; 10200 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 10210  PRINT &quot;The fine carpet fr&lt;br/&gt;     om the stairway&quot;&lt;br/&gt; 10220  PRINT &quot;continues westward&lt;br/&gt;      through this room.&quot;&lt;br/&gt; 10230  PRINT &quot;There is also a do&lt;br/&gt;     or to the South.&quot;&lt;br/&gt; 10240  PRINT &quot;From this room you&lt;br/&gt;      can go East, West,&quot;&lt;br/&gt; 10250  PRINT &quot;or South.&quot;&lt;br/&gt; 10260  RETURN &lt;br/&gt; 10400 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 10410  PRINT &quot;In this room there&lt;br/&gt;      is a fancy stained&quot;&lt;br/&gt; 10420  PRINT &quot;glass window on th&lt;br/&gt;     e northern wall.&quot;&lt;br/&gt; 10430  PRINT &quot;You can go either &lt;br/&gt;     East or West from&quot;&lt;br/&gt; 10440  PRINT &quot;here.&quot;&lt;br/&gt; 10450  RETURN &lt;br/&gt; 10600 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 10610  PRINT &quot;There is an armor &lt;br/&gt;     display along the&quot;&lt;br/&gt; 10620  PRINT &quot;northern and south&lt;br/&gt;     ern walls in this&quot;&lt;br/&gt; 10630  PRINT &quot;room. You can go E&lt;br/&gt;     ast or West.&quot;&lt;br/&gt; 10640  RETURN &lt;br/&gt; 10800 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 10810  PRINT &quot;You are in a finel&lt;br/&gt;     y decorated room&quot;&lt;br/&gt; 10820  PRINT &quot;with a huge throne&lt;br/&gt;      from which the&quot;&lt;br/&gt; 10830  PRINT &quot;Warlock pretends t&lt;br/&gt;     o rule this region.&quot;&lt;br/&gt; 10840  PRINT &quot;Exits are to the E&lt;br/&gt;     ast, West, and&quot;&lt;br/&gt; 10850  PRINT &quot;South.&quot;&lt;br/&gt; 10860  RETURN &lt;br/&gt; 11000 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 11010  PRINT &quot;There is an armor &lt;br/&gt;     display along the&quot;&lt;br/&gt; 11020  PRINT &quot;northern and south&lt;br/&gt;     ern walls in this&quot;&lt;br/&gt; 11030  PRINT &quot;room. You can go E&lt;br/&gt;     ast or West.&quot;&lt;br/&gt; 11040  RETURN &lt;br/&gt; 11200 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 11210  PRINT &quot;This room has a st&lt;br/&gt;     ained glass window&quot;&lt;br/&gt; 11220  PRINT &quot;with an image of T&lt;br/&gt;     rogdor, the dragon&quot;&lt;br/&gt; 11230  PRINT &quot;which destroyed yo&lt;br/&gt;     ur cousin's&quot;&lt;br/&gt; 11240  PRINT &quot;thatched roof cott&lt;br/&gt;     age. From here you&quot;&lt;br/&gt; 11250  PRINT &quot;can go either East&lt;br/&gt;      or West.&quot;&lt;br/&gt; 11260  RETURN &lt;br/&gt; 11400 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 11410  PRINT &quot;You are in a room &lt;br/&gt;     with a fine carpet&quot;&lt;br/&gt; 11420  PRINT &quot;which branches out&lt;br/&gt;      in the three exits&quot;&lt;br/&gt; 11430  PRINT &quot;to the East, West,&lt;br/&gt;      and South.&quot;&lt;br/&gt; 11440  RETURN &lt;br/&gt; 11600 N = 0:S = 0:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 11610  PRINT &quot;You are in the cas&lt;br/&gt;     tle's guest&quot;&lt;br/&gt; 11620  PRINT &quot;quarters. You can &lt;br/&gt;     close and lock the&quot;&lt;br/&gt; 11630  PRINT &quot;door here. Would y&lt;br/&gt;     ou like to rest for&quot;&lt;br/&gt; 11640  PRINT &quot;the night (Y/N)&quot;;&lt;br/&gt; 11650  INPUT C$: IF C$ = &quot;&quot; THEN &lt;br/&gt;      GOTO 11650&lt;br/&gt; 11660 C =  ASC (C$): IF C &gt; 90 THEN &lt;br/&gt;     C = C - 32&lt;br/&gt; 11670 C$ =  CHR$ (C)&lt;br/&gt; 11680  IF C$ = &quot;Y&quot; THEN PL = PM:&lt;br/&gt;      PRINT &quot;You feel refreshed.&quot;&lt;br/&gt;&lt;br/&gt; 11690  PRINT &quot;You can only go We&lt;br/&gt;     st from here.&quot;&lt;br/&gt; 11700  RETURN &lt;br/&gt; 11800 N = 0:S = 0:E = 0:W = 0:U = &lt;br/&gt;     1:D = 1&lt;br/&gt; 11810  PRINT &quot;You are in a reall&lt;br/&gt;     y long stairwell.&quot;&lt;br/&gt; 11820  PRINT &quot;There are no exits&lt;br/&gt;      on this floor. You&quot;&lt;br/&gt; 11830  PRINT &quot;can go either up o&lt;br/&gt;     r down.&quot;&lt;br/&gt; 11840  RETURN &lt;br/&gt; 12000 N = 0:S = 1:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 12010  PRINT &quot;This room is dark &lt;br/&gt;     and empty, with a&quot;&lt;br/&gt; 12020  PRINT &quot;lot of dust and co&lt;br/&gt;     bwebs. You can go&quot;&lt;br/&gt; 12030  PRINT &quot;South or East from&lt;br/&gt;      here.&quot;&lt;br/&gt; 12040  RETURN &lt;br/&gt; 12200 N = 1:S = 1:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 12210  PRINT &quot;This room is cold &lt;br/&gt;     with stone floors&quot;&lt;br/&gt; 12220  PRINT &quot;and stone walls re&lt;br/&gt;     miniscent of the&quot;&lt;br/&gt; 12230  PRINT &quot;dungeon. The rooms&lt;br/&gt;      to the South and&quot;&lt;br/&gt; 12240  PRINT &quot;West look similar.&lt;br/&gt;      All are dimly lit&quot;&lt;br/&gt; 12250  PRINT &quot;and unkempt. You c&lt;br/&gt;     an go through the&quot;&lt;br/&gt; 12260  PRINT &quot;door to the North,&lt;br/&gt;      or go West or&quot;&lt;br/&gt; 12270  PRINT &quot;South.&quot;&lt;br/&gt; 12280  RETURN &lt;br/&gt; 12400 N = 0:S = 1:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 12410  PRINT &quot;You are in the cor&lt;br/&gt;     ner of a winding&quot;&lt;br/&gt; 12420  PRINT &quot;hallway lit by a t&lt;br/&gt;     orch on the northern&quot;&lt;br/&gt; 12430  PRINT &quot;wall and displayin&lt;br/&gt;     g a suit of armor in&quot;&lt;br/&gt; 12440  PRINT &quot;the corner. Exits &lt;br/&gt;     are to the East and&quot;&lt;br/&gt; 12450  PRINT &quot;South.&quot;&lt;br/&gt; 12460  RETURN &lt;br/&gt; 12600 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 12610  PRINT &quot;This is a well-lit&lt;br/&gt;      hall with huge&quot;&lt;br/&gt; 12620  PRINT &quot;paintings decorati&lt;br/&gt;     ng the walls. You&quot;&lt;br/&gt; 12630  PRINT &quot;can go East or Wes&lt;br/&gt;     t from here.&quot;&lt;br/&gt; 12640  RETURN &lt;br/&gt; 12800 N = 1:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 12810  PRINT &quot;You are standing a&lt;br/&gt;     t the end of a&quot;&lt;br/&gt; 12820  PRINT &quot;luxurious red carp&lt;br/&gt;     et that leads&quot;&lt;br/&gt; 12830  PRINT &quot;northward. From th&lt;br/&gt;     is room you can&quot;&lt;br/&gt; 12840  PRINT &quot;follow the carpet &lt;br/&gt;     to the North, or go&quot;&lt;br/&gt; 12850  PRINT &quot;East or West.&lt;br/&gt; 12860  RETURN &lt;br/&gt; 13000 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 13010  PRINT &quot;You are in a hallw&lt;br/&gt;     ay that contains&quot;&lt;br/&gt; 13020  PRINT &quot;huge paintings on &lt;br/&gt;     the walls. You may&quot;&lt;br/&gt; 13030  PRINT &quot;go East or West.&quot;&lt;br/&gt; 13040  RETURN &lt;br/&gt; 13200 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 13210  PRINT &quot;This is an elegant&lt;br/&gt;     , though fairly&quot;&lt;br/&gt; 13220  PRINT &quot;empty looking area&lt;br/&gt;      of the castle. It&quot;&lt;br/&gt; 13230  PRINT &quot;is well lit, with &lt;br/&gt;     some minor&quot;&lt;br/&gt; 13240  PRINT &quot;decorations. This &lt;br/&gt;     room has exits to&quot;&lt;br/&gt; 13250  PRINT &quot;the East, West, an&lt;br/&gt;     d South.&quot;&lt;br/&gt; 13260  RETURN &lt;br/&gt; 13400 N = 1:S = 1:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 13410  PRINT &quot;This room eludes d&lt;br/&gt;     escription. You can&quot;&lt;br/&gt; 13420  PRINT &quot;go North, South or&lt;br/&gt;      West from it.&quot;&lt;br/&gt; 13430  RETURN &lt;br/&gt; 13600 N = 0:S = 1:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 13610  PRINT &quot;You are in a comfo&lt;br/&gt;     rtable room where&quot;&lt;br/&gt; 13620  PRINT &quot;guests would be en&lt;br/&gt;     tertained, if the&quot;&lt;br/&gt; 13630  PRINT &quot;warlock had any. P&lt;br/&gt;     ossible exits from&quot;&lt;br/&gt; 13640  PRINT &quot;here are South and&lt;br/&gt;      East.&quot;&lt;br/&gt; 13650  RETURN &lt;br/&gt; 13800 N = 0:S = 1:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 13810  PRINT &quot;This is a gaming r&lt;br/&gt;     oom, as one might&quot;&lt;br/&gt; 13820  PRINT &quot;have looked in anc&lt;br/&gt;     ient days. You can&quot;&lt;br/&gt; 13830  PRINT &quot;recognize an 8 bit&lt;br/&gt;      NES, an Atari 2600,&quot;&lt;br/&gt; 13840  PRINT &quot;and the legendary &lt;br/&gt;     Apple II. Do not be&quot;&lt;br/&gt; 13850  PRINT &quot;distracted by the &lt;br/&gt;     beautiful machines;&quot;&lt;br/&gt; 13860  PRINT &quot;You have an escape&lt;br/&gt;      to be making.&quot;&lt;br/&gt; 13870  PRINT &quot;You can go South o&lt;br/&gt;     r West.&quot;&lt;br/&gt; 13880  RETURN &lt;br/&gt; 14000 N = 1:S = 1:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 14010  PRINT &quot;It's somewhat cold&lt;br/&gt;      in here. There's a&quot;&lt;br/&gt; 14020  PRINT &quot;narrow passageway &lt;br/&gt;     to the South with a&quot;&lt;br/&gt; 14030  PRINT &quot;light coming from &lt;br/&gt;     the end. Also, you&quot;&lt;br/&gt; 14040  PRINT &quot;can go North or Ea&lt;br/&gt;     st.&quot;&lt;br/&gt; 14050  RETURN &lt;br/&gt; 14200 N = 1:S = 0:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 14210  PRINT &quot;You are in a cold,&lt;br/&gt;      dark, dungeon-like&quot;&lt;br/&gt; 14220  PRINT &quot;room. From this lo&lt;br/&gt;     cation you can go&quot;&lt;br/&gt; 14230  PRINT &quot;either North or We&lt;br/&gt;     st.&quot;&lt;br/&gt; 14240  RETURN &lt;br/&gt; 14400 N = 1:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 14410  PRINT &quot;You are in the mid&lt;br/&gt;     dle of a winding&quot;&lt;br/&gt; 14420  PRINT &quot;hallway, which des&lt;br/&gt;     pite the stone&quot;&lt;br/&gt; 14430  PRINT &quot;walls and floors i&lt;br/&gt;     s quite decorative&quot;&lt;br/&gt; 14440  PRINT &quot;and luxurious. You&lt;br/&gt;      can continue down&quot;&lt;br/&gt; 14450  PRINT &quot;the hallway to the&lt;br/&gt;      North or South.&quot;&lt;br/&gt; 14460  RETURN &lt;br/&gt; 14600 N = 0:S = 1:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 14610  PRINT &quot;The northwest corn&lt;br/&gt;     er of this room&quot;&lt;br/&gt; 14620  PRINT &quot;contains a curious&lt;br/&gt;     -looking statue.&quot;&lt;br/&gt; 14630  PRINT &quot;Obvious exits from&lt;br/&gt;      here are East and&quot;&lt;br/&gt; 14640  PRINT &quot;South.&quot;&lt;br/&gt; 14650  RETURN &lt;br/&gt; 14800 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 14810  PRINT &quot;This would be an e&lt;br/&gt;     legant room, if not&quot;&lt;br/&gt; 14820  PRINT &quot;for the huge, hide&lt;br/&gt;     ous painting of the&quot;&lt;br/&gt; 14830  PRINT &quot;warlock on the nor&lt;br/&gt;     thern wall. This is&quot;&lt;br/&gt; 14840  PRINT &quot;the end of a hallw&lt;br/&gt;     ay that continues&quot;&lt;br/&gt; 14850  PRINT &quot;South, or branches&lt;br/&gt;      out to the East and&quot;&lt;br/&gt; 14860  PRINT &quot;West.&quot;&lt;br/&gt; 14870  RETURN &lt;br/&gt; 15000 N = 0:S = 1:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 15010  PRINT &quot;The northeast corn&lt;br/&gt;     er of this room&quot;&lt;br/&gt; 15020  PRINT &quot;contains a creepy &lt;br/&gt;     looking statue. The&quot;&lt;br/&gt; 15030  PRINT &quot;only directions av&lt;br/&gt;     ailable to you from&quot;&lt;br/&gt; 15040  PRINT &quot;this part of the c&lt;br/&gt;     astle are South and&quot;&lt;br/&gt; 15050  PRINT &quot;West.&quot;&lt;br/&gt; 15060  RETURN &lt;br/&gt; 15200 N = 1:S = 0:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 15210  PRINT &quot;This room is not v&lt;br/&gt;     ery interesting. In&quot;&lt;br/&gt; 15220  PRINT &quot;fact, it is not in&lt;br/&gt;     teresting at all.&quot;&lt;br/&gt; 15230  PRINT &quot;You are completely&lt;br/&gt;      bored just by being&quot;&lt;br/&gt; 15240  PRINT &quot;here. Quick, get o&lt;br/&gt;     ut of here by going&quot;&lt;br/&gt; 15250  PRINT &quot;toward one of the &lt;br/&gt;     available exits, to&quot;&lt;br/&gt; 15260  PRINT &quot;the North or East!&lt;br/&gt;     &quot;&lt;br/&gt; 15270  RETURN &lt;br/&gt; 15400 N = 1:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 15410  PRINT &quot;A large, imposing &lt;br/&gt;     statue of the&quot;&lt;br/&gt; 15420  PRINT &quot;warlock stands in &lt;br/&gt;     the center of this&quot;&lt;br/&gt; 15430  PRINT &quot;room. You can go a&lt;br/&gt;     round the statue to&quot;&lt;br/&gt; 15440  PRINT &quot;the rooms to the N&lt;br/&gt;     orth, South, East or&quot;&lt;br/&gt; 15450  PRINT &quot;West.&quot;&lt;br/&gt; 15460  RETURN &lt;br/&gt; 15600 N = 1:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 15610  PRINT &quot;From here you can &lt;br/&gt;     see a comfortable&quot;&lt;br/&gt; 15620  PRINT &quot;looking area to th&lt;br/&gt;     e North, and a large&quot;&lt;br/&gt; 15630  PRINT &quot;table with chairs &lt;br/&gt;     to the South. You&quot;&lt;br/&gt; 15640  PRINT &quot;can travel toward &lt;br/&gt;     these, or the other&quot;&lt;br/&gt; 15650  PRINT &quot;exits to the East &lt;br/&gt;     and West.&quot;&lt;br/&gt; 15660  RETURN &lt;br/&gt; 15800 N = 1:S = 1:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 15810  PRINT &quot;You are in a relat&lt;br/&gt;     ively empty area&quot;&lt;br/&gt; 15820  PRINT &quot;between an intrigu&lt;br/&gt;     ing room to the&quot;&lt;br/&gt; 15830  PRINT &quot;North and a dining&lt;br/&gt;      area to the South.&quot;&lt;br/&gt; 15840  PRINT &quot;You can go North, &lt;br/&gt;     South, or West from&quot;&lt;br/&gt; 15850  PRINT &quot;here.&quot;&lt;br/&gt; 15860  RETURN &lt;br/&gt; 16000 N = 1:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 16010  PRINT &quot;You are in a narro&lt;br/&gt;     w passageway with a&quot;&lt;br/&gt; 16020  PRINT &quot;light emanating fr&lt;br/&gt;     om the South. You&quot;&lt;br/&gt; 16030  PRINT &quot;can go either Sout&lt;br/&gt;     h or North from&quot;&lt;br/&gt; 16040  PRINT &quot;here.&quot;&lt;br/&gt; 16050  RETURN &lt;br/&gt; 16200 N = 0:S = 1:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 16210  PRINT &quot;This room winds fr&lt;br/&gt;     om the South to the&quot;&lt;br/&gt; 16220  PRINT &quot;East (which are yo&lt;br/&gt;     ur available exits).&quot;&lt;br/&gt; 16230  RETURN &lt;br/&gt; 16400 N = 1:S = 0:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 16410  PRINT &quot;This is a corner o&lt;br/&gt;     f a long, winding,&quot;&lt;br/&gt; 16420  PRINT &quot;but well decorated&lt;br/&gt;      passageway. From&quot;&lt;br/&gt; 16430  PRINT &quot;here you can trave&lt;br/&gt;     l either North or&quot;&lt;br/&gt; 16440  PRINT &quot;West. &quot;&lt;br/&gt; 16450  RETURN &lt;br/&gt; 16600 N = 1:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 16610  PRINT &quot;This is a relative&lt;br/&gt;     ly ordinary hallway&quot;&lt;br/&gt; 16620  PRINT &quot;with suits of armo&lt;br/&gt;     r lining the walls.&quot;&lt;br/&gt; 16630  PRINT &quot;You can go either &lt;br/&gt;     North or South.&quot;&lt;br/&gt; 16640  RETURN &lt;br/&gt; 16800 N = 1:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 16810  PRINT &quot;This is an elegant&lt;br/&gt;     ly decorated hall&quot;&lt;br/&gt; 16820  PRINT &quot;with fine tapestri&lt;br/&gt;     es hanging down&quot;&lt;br/&gt; 16830  PRINT &quot;along the walls. I&lt;br/&gt;     t branches out North&quot;&lt;br/&gt; 16840  PRINT &quot;of here. You can g&lt;br/&gt;     o North or South.&quot;&lt;br/&gt; 16850  RETURN &lt;br/&gt; 17000 N = 1:S = 0:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 17010  PRINT &quot;This is an area of&lt;br/&gt;      the castle from&quot;&lt;br/&gt; 17020  PRINT &quot;which you can go e&lt;br/&gt;     ither North or&quot;&lt;br/&gt; 17030  PRINT &quot;East.&quot;&lt;br/&gt; 17040  RETURN &lt;br/&gt; 17200 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 17210  PRINT &quot;You are at the beg&lt;br/&gt;     inning of what looks&quot;&lt;br/&gt; 17220  PRINT &quot;to be a winding pa&lt;br/&gt;     ssageway to the&quot;&lt;br/&gt; 17230  PRINT &quot;West. You can go d&lt;br/&gt;     own the passageway,&quot;&lt;br/&gt; 17240  PRINT &quot;or head East from &lt;br/&gt;     here.&quot;&lt;br/&gt; 17250  RETURN &lt;br/&gt; 17400 N = 1:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 17410  PRINT &quot;This is a room of &lt;br/&gt;     many options. You&quot;&lt;br/&gt; 17420  PRINT &quot;see a dining area &lt;br/&gt;     to the East, a&quot;&lt;br/&gt; 17430  PRINT &quot;passageway to the &lt;br/&gt;     West, some statues&quot;&lt;br/&gt; 17440  PRINT &quot;South of here, and&lt;br/&gt;      nothing&quot;&lt;br/&gt; 17450  PRINT &quot;particularly inter&lt;br/&gt;     esting to the&quot;&lt;br/&gt; 17460  PRINT &quot;North. Your option&lt;br/&gt;     s are North, South,&quot;&lt;br/&gt; 17470  PRINT &quot;East, or West.&quot;&lt;br/&gt; 17480  RETURN &lt;br/&gt; 17600 N = 1:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 17610  PRINT &quot;You are standing a&lt;br/&gt;     t the western end&quot;&lt;br/&gt; 17620  PRINT &quot;of a large dining &lt;br/&gt;     room. There is a&quot;&lt;br/&gt; 17630  PRINT &quot;huge table with la&lt;br/&gt;     rge fancy chairs in&quot;&lt;br/&gt; 17640  PRINT &quot;here. Available ex&lt;br/&gt;     its are North, East,&quot;&lt;br/&gt; 17650  PRINT &quot;and West.&quot;&lt;br/&gt; 17660  RETURN &lt;br/&gt; 17800 N = 1:S = 1:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 17810  PRINT &quot;This is the easter&lt;br/&gt;     n end of a large&quot;&lt;br/&gt; 17820  PRINT &quot;dining room. There&lt;br/&gt;      is a lot of food on&quot;&lt;br/&gt; 17830  PRINT &quot;the table that you&lt;br/&gt;      can't eat in this&quot;&lt;br/&gt; 17840  PRINT &quot;game, unless you r&lt;br/&gt;     ewrite it yourself.&quot;&lt;br/&gt; 17850  PRINT &quot;You can go North, &lt;br/&gt;     South, or West.&quot;&lt;br/&gt; 17860  RETURN &lt;br/&gt; 18000 N = 1:S = 0:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 18010  PRINT &quot;There is a bubblin&lt;br/&gt;     g pot of witches&quot;&lt;br/&gt; 18020  PRINT &quot;brew in this room,&lt;br/&gt;      and some skulls and&quot;&lt;br/&gt; 18030  PRINT &quot;potions on some sh&lt;br/&gt;     elves. You can only&quot;&lt;br/&gt; 18040  PRINT &quot;go North from here&lt;br/&gt;     .&lt;br/&gt; 18050  RETURN &lt;br/&gt; 18200 N = 1:S = 0:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 18210  PRINT &quot;The passageway win&lt;br/&gt;     ds around northward&quot;&lt;br/&gt; 18220  PRINT &quot;and straightens ou&lt;br/&gt;     t somewhat toward&quot;&lt;br/&gt; 18230  PRINT &quot;the East. You can &lt;br/&gt;     go North or East.&quot;&lt;br/&gt; 18240  RETURN &lt;br/&gt; 18400 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 18410  PRINT &quot;There are some tap&lt;br/&gt;     estries on the North&quot;&lt;br/&gt; 18420  PRINT &quot;and South walls, b&lt;br/&gt;     ut not much else of&quot;&lt;br/&gt; 18430  PRINT &quot;note here. You can&lt;br/&gt;      go either East or&quot;&lt;br/&gt; 18440  PRINT &quot;West from here.&lt;br/&gt; 18450  RETURN &lt;br/&gt; 18600 N = 1:S = 0:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 18610  PRINT &quot;There is a statue &lt;br/&gt;     of the killer rabbit&quot;&lt;br/&gt; 18620  PRINT &quot;from 'Monty Python&lt;br/&gt;      and the Holy Grail'&quot;&lt;br/&gt; 18630  PRINT &quot;in here. Your opti&lt;br/&gt;     ons are North and&quot;&lt;br/&gt; 18640  PRINT &quot;West.&quot;&lt;br/&gt; 18650  RETURN &lt;br/&gt; 18800 N = 1:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 18810  PRINT &quot;This is a very gra&lt;br/&gt;     nd, impressive&quot;&lt;br/&gt; 18820  PRINT &quot;room, even moreso &lt;br/&gt;     to you since it is&quot;&lt;br/&gt; 18830  PRINT &quot;the lobby at the e&lt;br/&gt;     ntrance of the&quot;&lt;br/&gt; 18840  PRINT &quot;castle. You can go&lt;br/&gt;      North from here,&quot;&lt;br/&gt; 18850  PRINT &quot;or try out the hug&lt;br/&gt;     e doors to the&quot;&lt;br/&gt; 18860  PRINT &quot;South.&quot;&lt;br/&gt; 18870  RETURN &lt;br/&gt; 19000 N = 0:S = 0:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 19010  PRINT &quot;This room is the c&lt;br/&gt;     astle's art gallery,&quot;&lt;br/&gt; 19020  PRINT &quot;and contains many &lt;br/&gt;     huge paintings. A&quot;&lt;br/&gt; 19030  PRINT &quot;great number of th&lt;br/&gt;     em depicting various&quot;&lt;br/&gt; 19040  PRINT &quot;well-known wizards&lt;br/&gt;     , clerics and&quot;&lt;br/&gt; 19060  PRINT &quot;witches. You can o&lt;br/&gt;     nly go East from&quot;&lt;br/&gt; 19070  PRINT &quot;here.&quot;&lt;br/&gt; 19080  RETURN &lt;br/&gt; 19200 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 19210  PRINT &quot;Apparently this is&lt;br/&gt;      a showroom for the&quot;&lt;br/&gt; 19220  PRINT &quot;display of many el&lt;br/&gt;     egant tapestries&quot;&lt;br/&gt; 19230  PRINT &quot;which line the wal&lt;br/&gt;     ls. You can go East&quot;&lt;br/&gt; 19240  PRINT &quot;or West from here.&lt;br/&gt;     &quot;&lt;br/&gt; 19250  RETURN &lt;br/&gt; 19400 N = 1:S = 0:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 19410  PRINT &quot;This room has seve&lt;br/&gt;     ral statues on&quot;&lt;br/&gt; 19420  PRINT &quot;display. You get t&lt;br/&gt;     he eerie feeling&quot;&lt;br/&gt; 19430  PRINT &quot;that some of them &lt;br/&gt;     might be actual&quot;&lt;br/&gt; 19440  PRINT &quot;people turned to s&lt;br/&gt;     tone. You can go&quot;&lt;br/&gt; 19450  PRINT &quot;North or West from&lt;br/&gt;      here.&quot;&lt;br/&gt; 19460  RETURN &lt;br/&gt; 19600 N = 0:S = 0:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 19610  PRINT &quot;You find yourself &lt;br/&gt;     in what appears to&quot;&lt;br/&gt; 19620  PRINT &quot;be the chef's quar&lt;br/&gt;     ters -- a much nicer&quot;&lt;br/&gt; 19630  PRINT &quot;living area than t&lt;br/&gt;     he dungeon cook's.&quot;&lt;br/&gt; 19640  PRINT &quot;The only exit from&lt;br/&gt;      here is East.&quot;&lt;br/&gt; 19650  RETURN &lt;br/&gt; 19800 N = 1:S = 0:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 19810  PRINT &quot;This is the kitche&lt;br/&gt;     n area where fine&quot;&lt;br/&gt; 19820  PRINT &quot;meals are prepared&lt;br/&gt;     . You can go North&quot;&lt;br/&gt; 19830  PRINT &quot;or West from here.&lt;br/&gt;     &quot;&lt;br/&gt; 19840  RETURN&lt;br/&gt;&lt;br/&gt;File: WARLOCK2&lt;br/&gt; 1  GOTO 10&lt;br/&gt; 2  POKE 2213,48 + G -  INT (G / &lt;br/&gt;     10) * 10: POKE 2212,48 +  INT &lt;br/&gt;     ((G -  INT (G / 100) * 100) / &lt;br/&gt;     10): POKE 2211,48 +  INT ((G&lt;br/&gt;      -  INT (G / 1000) * 1000) / &lt;br/&gt;     100): POKE 2210,48 +  INT ((&lt;br/&gt;     G -  INT (G / 10000) * 10000&lt;br/&gt;     ) / 1000): POKE 2209,48 +  INT &lt;br/&gt;     (G / 10000): GOSUB 00000: RETURN &lt;br/&gt;&lt;br/&gt; 10  REM  The Warlock's Castle&lt;br/&gt; 20  REM  By Jeremiah Stoddard&lt;br/&gt; 30  GOTO 1000&lt;br/&gt; 900  REM  Save Game&lt;br/&gt; 910  PRINT : INPUT &quot;Enter a file&lt;br/&gt;     name: &quot;;C$&lt;br/&gt; 920  PRINT  CHR$ (4)&quot;OPEN &quot;C$&lt;br/&gt; 930  PRINT  CHR$ (4)&quot;WRITE &quot;C$&lt;br/&gt; 940  PRINT PL: PRINT PM: PRINT E&lt;br/&gt;     X: PRINT LE: PRINT PS&lt;br/&gt; 950  PRINT SW: PRINT AR&lt;br/&gt; 960  PRINT F: PRINT X: PRINT Y&lt;br/&gt; 970  PRINT  CHR$ (4)&quot;CLOSE &quot;C$&lt;br/&gt; 980  RETURN &lt;br/&gt; 1000  REM  Play Game&lt;br/&gt; 1010  PRINT : PRINT &quot;Floor: &quot;;&lt;br/&gt; 1020  IF F = 1 THEN  PRINT &quot;B&quot;;:&lt;br/&gt;      GOTO 1040&lt;br/&gt; 1030  PRINT F - 1;&lt;br/&gt; 1040  PRINT &quot; Room: &quot;X&quot;,&quot;Y&quot; HP: &lt;br/&gt;     &quot;PL&lt;br/&gt; 1050  PRINT &lt;br/&gt; 1060 G = 10000 + Y * 2000 + X * &lt;br/&gt;     200&lt;br/&gt; 1070  GOSUB 2&lt;br/&gt; 1080  PRINT : PRINT &quot;What do you&lt;br/&gt;      want to do&quot;;&lt;br/&gt; 1090  INPUT C$&lt;br/&gt; 1100  IF C$ = &quot;&quot; THEN  GOTO 1080&lt;br/&gt;&lt;br/&gt; 1110 C =  ASC (C$): IF C &gt; 90 THEN &lt;br/&gt;     C = C - 32&lt;br/&gt; 1120 C$ =  CHR$ (C)&lt;br/&gt; 1130  IF C$ = &quot;N&quot; AND N = 1 THEN &lt;br/&gt;     Y = Y - 1&lt;br/&gt; 1140  IF C$ = &quot;S&quot; AND S = 1 THEN &lt;br/&gt;     Y = Y + 1&lt;br/&gt; 1150  IF C$ = &quot;E&quot; AND E = 1 THEN &lt;br/&gt;     X = X + 1&lt;br/&gt; 1160  IF C$ = &quot;W&quot; AND W = 1 THEN &lt;br/&gt;     X = X - 1&lt;br/&gt; 1170  IF C$ = &quot;U&quot; AND U = 1 THEN &lt;br/&gt;     F = F + 1: PRINT  CHR$ (4);&quot;&lt;br/&gt;     CHAIN WARLOCK3&quot;&lt;br/&gt; 1180  IF C$ = &quot;D&quot; AND D = 1 THEN &lt;br/&gt;     F = F - 1: PRINT  CHR$ (4);&quot;&lt;br/&gt;     CHAIN WARLOCK1&quot;&lt;br/&gt; 1190  IF C$ = &quot;A&quot; THEN  GOSUB 90&lt;br/&gt;     0&lt;br/&gt; 1200  IF C$ = &quot;Q&quot; THEN  END &lt;br/&gt; 1210  IF Y = 5 THEN  GOTO 1300&lt;br/&gt; 1220  IF  RND (1) &gt; 0.85 THEN  GOSUB &lt;br/&gt;     1500&lt;br/&gt; 1230  GOTO 1000&lt;br/&gt; 1300  REM  Player has won!&lt;br/&gt; 1310  HOME : PRINT : PRINT &lt;br/&gt; 1320  PRINT &quot;Congratulations! Yo&lt;br/&gt;     u have finally&quot;&lt;br/&gt; 1330  PRINT &quot;escaped the Warlock&lt;br/&gt;     's Castle. You can&quot;&lt;br/&gt; 1340  PRINT &quot;now go home and sav&lt;br/&gt;     e your family's&quot;&lt;br/&gt; 1350  PRINT &quot;land. Good Work!!!&quot;&lt;br/&gt;&lt;br/&gt; 1360  PRINT : PRINT : PRINT &lt;br/&gt; 1370  PRINT &quot;Play Again (Y/N)&quot;;&lt;br/&gt; 1380  INPUT C$&lt;br/&gt; 1390  IF C$ = &quot;Y&quot; OR C$ = &quot;y&quot; THEN &lt;br/&gt;      GOTO 40&lt;br/&gt; 1400  END &lt;br/&gt; 1500  REM  Monster subroutine&lt;br/&gt; 1510 M =  INT ( RND (1) * 2) + 1&lt;br/&gt;&lt;br/&gt; 1520  ON M GOSUB 1930,1950&lt;br/&gt; 1530  PRINT : PRINT &quot;A &quot;M$&quot; atta&lt;br/&gt;     cks!&quot;&lt;br/&gt; 1540  PRINT : PRINT &quot;You have &quot;P&lt;br/&gt;     L&quot; hit points.&quot;&lt;br/&gt; 1550  PRINT &quot;You may Fight or Ru&lt;br/&gt;     n.&quot;&lt;br/&gt; 1560  INPUT &quot;What do you want to&lt;br/&gt;      do?&quot;;C$&lt;br/&gt; 1570  IF C$ = &quot;R&quot; OR C$ = &quot;r&quot; THEN &lt;br/&gt;      GOTO 1890&lt;br/&gt; 1580 PA =  INT ( RND (1) * PS) * &lt;br/&gt;     (1 + SW) + 1&lt;br/&gt; 1590 ML = ML - PA&lt;br/&gt; 1600  PRINT : PRINT &quot;You attacke&lt;br/&gt;     d and dealt &quot;PA&quot; damage to&quot;&lt;br/&gt; 1610  PRINT &quot;the &quot;M$&quot;.&quot;&lt;br/&gt; 1620  IF ML &amp;lt; 1 THEN  GOTO 1680&lt;br/&gt; 1630 MA =  INT ( RND (1) * MS / &lt;br/&gt;     (AR + 1)) + 1:PL = PL - MA&lt;br/&gt; 1640  PRINT : PRINT &quot;The &quot;M$&quot; de&lt;br/&gt;     alt &quot;MA&quot; damage&quot;&lt;br/&gt; 1650  PRINT &quot;to you.&quot;&lt;br/&gt; 1660  IF PL &amp;lt; 1 THEN  GOTO 1810&lt;br/&gt; 1670  GOTO 1540&lt;br/&gt; 1680  REM  Monster Dead&lt;br/&gt; 1690  PRINT : PRINT &quot;You have va&lt;br/&gt;     nquished the Monster!&quot;&lt;br/&gt; 1700 EX = EX +  INT ( RND (1) * &lt;br/&gt;     MS / 2) + 2&lt;br/&gt; 1710  IF EX &amp;lt; LE * 20 THEN  RETURN &lt;br/&gt;&lt;br/&gt; 1720 LE = LE + 1:PS = PS +  INT &lt;br/&gt;     ( RND (1) * 5) + 1&lt;br/&gt; 1730 PM = PM + 5:PL = PM&lt;br/&gt; 1740  PRINT &quot;Congratulations! Yo&lt;br/&gt;     u have been&quot;&lt;br/&gt; 1750  PRINT &quot;promoted to level &quot;&lt;br/&gt;     LE&quot;. Your maximum&quot;&lt;br/&gt; 1760  PRINT &quot;hit points have bee&lt;br/&gt;     n increased by 5,&quot;&lt;br/&gt; 1770  PRINT &quot;and your strength h&lt;br/&gt;     as increased.&quot;&lt;br/&gt; 1780  PRINT &quot;Your hit points hav&lt;br/&gt;     e also been&quot;&lt;br/&gt; 1790  PRINT &quot;restored to maximum&lt;br/&gt;     .&quot;&lt;br/&gt; 1800  RETURN &lt;br/&gt; 1810  REM  Player Dead&lt;br/&gt; 1820  PRINT : PRINT &quot;You have di&lt;br/&gt;     ed. Would you like&quot;&lt;br/&gt; 1830  PRINT &quot;to play again (Y/N)&lt;br/&gt;     &quot;;&lt;br/&gt; 1840  INPUT C$&lt;br/&gt; 1850  POP &lt;br/&gt; 1860  IF C$ = &quot;Y&quot; OR C$ = &quot;y&quot; THEN &lt;br/&gt;      PRINT  CHR$ (4)&quot;CHAIN WARLO&lt;br/&gt;     CK,@40&quot;&lt;br/&gt; 1870  END &lt;br/&gt; 1890  REM  Run&lt;br/&gt; 1900  IF  RND (1) &amp;lt; 0.85 THEN  RETURN &lt;br/&gt;&lt;br/&gt; 1910  PRINT : PRINT &quot;You couldn'&lt;br/&gt;     t get away.&quot;&lt;br/&gt; 1920  GOTO 1630&lt;br/&gt; 1930 M$ = &quot;zombie&quot;:ML = 60:MS = &lt;br/&gt;     16&lt;br/&gt; 1940  RETURN &lt;br/&gt; 1950 M$ = &quot;magician&quot;:ML = 50:MS = &lt;br/&gt;     20&lt;br/&gt; 1960  RETURN &lt;br/&gt; 10000 N = 0:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 1&lt;br/&gt; 10010  PRINT &quot;You are at the top&lt;br/&gt;      of an extremely&quot;&lt;br/&gt; 10020  PRINT &quot;elegant staircase &lt;br/&gt;     leading downward.&quot;&lt;br/&gt; 10030  PRINT &quot;From this point yo&lt;br/&gt;     u can either go Down&quot;&lt;br/&gt; 10040  PRINT &quot;the stairs or Sout&lt;br/&gt;     h.&quot;&lt;br/&gt; 10050  RETURN &lt;br/&gt; 10200 N = 0:S = 0:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 10210  PRINT &quot;There is a treasur&lt;br/&gt;     e chest here,&quot;&lt;br/&gt; 10220  IF AR &amp;lt; 3 THEN  GOTO 1026&lt;br/&gt;     0&lt;br/&gt; 10230  PRINT &quot;but it has already&lt;br/&gt;      been opened.&quot;&lt;br/&gt; 10240  PRINT &quot;From here you can &lt;br/&gt;     only go East.&quot;&lt;br/&gt; 10250  RETURN &lt;br/&gt; 10260  PRINT &quot;do you want to ope&lt;br/&gt;     n it (Y/N)&quot;;&lt;br/&gt; 10270  INPUT C$: IF C$ = &quot;&quot; THEN &lt;br/&gt;      GOTO 10270&lt;br/&gt; 10280 C =  ASC (C$): IF C &gt; 90 THEN &lt;br/&gt;     C = C - 32&lt;br/&gt; 10290 C$ =  CHR$ (C)&lt;br/&gt; 10300  IF C$ &amp;lt;  &gt; &quot;Y&quot; THEN  GOTO &lt;br/&gt;     10240&lt;br/&gt; 10310 AR = 3&lt;br/&gt; 10320  PRINT &quot;You've found a shi&lt;br/&gt;     eld! This improves&quot;&lt;br/&gt; 10330  PRINT &quot;your defense signi&lt;br/&gt;     ficantly!&quot;&lt;br/&gt; 10340  GOTO 10240&lt;br/&gt; 10400 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 10410  PRINT &quot;There are shelves &lt;br/&gt;     along the walls in&quot;&lt;br/&gt; 10420  PRINT &quot;this room containi&lt;br/&gt;     ng magical items&quot;&lt;br/&gt; 10430  PRINT &quot;which are complete&lt;br/&gt;     ly unfamiliar to&quot;&lt;br/&gt; 10440  PRINT &quot;you. You can leave&lt;br/&gt;      this place to the&quot;&lt;br/&gt; 10450  PRINT &quot;East or to the Wes&lt;br/&gt;     t.&quot;&lt;br/&gt; 10460  RETURN &lt;br/&gt; 10600 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 10610  PRINT &quot;You are in a dusty&lt;br/&gt;      room that doesn't&quot;&lt;br/&gt; 10620  PRINT &quot;look like it is en&lt;br/&gt;     tered or used too&quot;&lt;br/&gt; 10630  PRINT &quot;much. From here yo&lt;br/&gt;     u can go either East&quot;&lt;br/&gt; 10640  PRINT &quot;or West.&quot;&lt;br/&gt; 10650  RETURN &lt;br/&gt; 10800 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 10810  PRINT &quot;There is a picture&lt;br/&gt;      of the warlock on&quot;&lt;br/&gt; 10820  PRINT &quot;the northern wall.&lt;br/&gt;      Its eyes seem to&quot;&lt;br/&gt; 10830  PRINT &quot;follow you as you &lt;br/&gt;     move. You can go&quot;&lt;br/&gt; 10840  PRINT &quot;South, East, or We&lt;br/&gt;     st from this&quot;&lt;br/&gt; 10850  PRINT &quot;location.&quot;&lt;br/&gt; 10860  RETURN &lt;br/&gt; 11000 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 11010  PRINT &quot;You are facing a l&lt;br/&gt;     arge statue of an&quot;&lt;br/&gt; 11020  PRINT &quot;ogre. The wizard l&lt;br/&gt;     iked to keep some&quot;&lt;br/&gt; 11030  PRINT &quot;pretty gruesome th&lt;br/&gt;     ings around. You&quot;&lt;br/&gt; 11040  PRINT &quot;can go South, East&lt;br/&gt;     , or West from here.&quot;&lt;br/&gt; 11050  RETURN &lt;br/&gt; 11200 N = 0:S = 1:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 11210  PRINT &quot;You can almost see&lt;br/&gt;      outside through a&quot;&lt;br/&gt; 11220  PRINT &quot;crack in the north&lt;br/&gt;     ern wall here. This&quot;&lt;br/&gt; 11230  PRINT &quot;castle has apparen&lt;br/&gt;     tly been around much&quot;&lt;br/&gt; 11240  PRINT &quot;longer than the wa&lt;br/&gt;     rlock. You can go&quot;&lt;br/&gt; 11250  PRINT &quot;South or West.&quot;&lt;br/&gt; 11260  RETURN &lt;br/&gt; 11400 N = 0:S = 1:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 11410  PRINT &quot;There is nothing s&lt;br/&gt;     pecial about this&quot;&lt;br/&gt; 11420  PRINT &quot;room, but the door&lt;br/&gt;      to the East is&quot;&lt;br/&gt; 11430  PRINT &quot;slightly ajar. You&lt;br/&gt;      can enter that&quot;&lt;br/&gt; 11440  PRINT &quot;room by going East&lt;br/&gt;     , or you can go&quot;&lt;br/&gt; 11450  PRINT &quot;South.&quot;&lt;br/&gt; 11460  RETURN &lt;br/&gt; 11600 N = 0:S = 0:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 11610  PRINT &quot;This is an extreme&lt;br/&gt;     ly opulent bedroom&quot;&lt;br/&gt; 11620  PRINT &quot;with a huge luxuri&lt;br/&gt;     ous bed. The door&quot;&lt;br/&gt; 11630  PRINT &quot;can easily be clos&lt;br/&gt;     ed and locked. Would&quot;&lt;br/&gt; 11640  PRINT &quot;you like to stay h&lt;br/&gt;     ere and rest for the&quot;&lt;br/&gt; 11650  PRINT &quot;night (Y/N)&quot;;&lt;br/&gt; 11660  INPUT C$: IF C$ = &quot;&quot; THEN &lt;br/&gt;      GOTO 11660&lt;br/&gt; 11670 C =  ASC (C$): IF C &gt; 90 THEN &lt;br/&gt;     C = C - 32&lt;br/&gt; 11680 C$ =  CHR$ (C)&lt;br/&gt; 11690  IF C$ = &quot;Y&quot; THEN PL = PM:&lt;br/&gt;      PRINT &quot;You feel refreshed.&quot;&lt;br/&gt;&lt;br/&gt; 11700  PRINT &quot;You can only go We&lt;br/&gt;     st from here.&quot;&lt;br/&gt; 11710  RETURN &lt;br/&gt; 11800 N = 0:S = 0:E = 0:W = 0:U = &lt;br/&gt;     1:D = 1&lt;br/&gt; 11810  PRINT &quot;You are in the mid&lt;br/&gt;     dle of a really&quot;&lt;br/&gt; 11820  PRINT &quot;long staircase. Yo&lt;br/&gt;     u can continue on&quot;&lt;br/&gt; 11830  PRINT &quot;Up or Down the sta&lt;br/&gt;     irs.&quot;&lt;br/&gt; 11840  RETURN &lt;br/&gt; 12000 N = 1:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 12010  PRINT &quot;From here you can &lt;br/&gt;     head North toward&quot;&lt;br/&gt; 12020  PRINT &quot;an extravagant sta&lt;br/&gt;     ircase you see in&quot;&lt;br/&gt; 12030  PRINT &quot;that direction, or&lt;br/&gt;      you can go South.&quot;&lt;br/&gt; 12040  RETURN &lt;br/&gt; 12200 N = 0:S = 1:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 12210  PRINT &quot;There's a statue i&lt;br/&gt;     n the northwest&quot;&lt;br/&gt; 12220  PRINT &quot;corner of this roo&lt;br/&gt;     m of a slender man&quot;&lt;br/&gt; 12230  PRINT &quot;holding an upright&lt;br/&gt;      spear. You can go&quot;&lt;br/&gt; 12240  PRINT &quot;either South or Ea&lt;br/&gt;     st from here.&quot;&lt;br/&gt; 12250  RETURN &lt;br/&gt; 12400 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 12410  PRINT &quot;This is a nondescr&lt;br/&gt;     ipt room with exits&quot;&lt;br/&gt; 12420  PRINT &quot;to the South, East&lt;br/&gt;     , and West.&quot;&lt;br/&gt; 12430  RETURN &lt;br/&gt; 12600 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 12610  PRINT &quot;This room is fairl&lt;br/&gt;     y empty except for&quot;&lt;br/&gt; 12620  PRINT &quot;a torch on the nor&lt;br/&gt;     thern wall which&quot;&lt;br/&gt; 12630  PRINT &quot;provides the ambie&lt;br/&gt;     nt light. You can&quot;&lt;br/&gt; 12640  PRINT &quot;go South, East, or&lt;br/&gt;      West from here.&quot;&lt;br/&gt; 12650  RETURN &lt;br/&gt; 12800 N = 1:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 12810  PRINT &quot;You may as well pi&lt;br/&gt;     ck your favorite&quot;&lt;br/&gt; 12820  PRINT &quot;direction, because&lt;br/&gt;      you can go any of&quot;&lt;br/&gt; 12830  PRINT &quot;North, South, East&lt;br/&gt;     , or West from this&quot;&lt;br/&gt; 12840  PRINT &quot;place.&quot;&lt;br/&gt; 12850  RETURN &lt;br/&gt; 13000 N = 1:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 13010  PRINT &quot;There is a giant s&lt;br/&gt;     pider hanging from&quot;&lt;br/&gt; 13020  PRINT &quot;the ceiling here. &lt;br/&gt;     Luckily it looks&quot;&lt;br/&gt; 13030  PRINT &quot;dead, but you stil&lt;br/&gt;     l consider it best&quot;&lt;br/&gt; 13040  PRINT &quot;to move along, jus&lt;br/&gt;     t in case. You can&quot;&lt;br/&gt; 13050  PRINT &quot;go North, South, E&lt;br/&gt;     ast, or West.&quot;&lt;br/&gt; 13060  RETURN &lt;br/&gt; 13200 N = 1:S = 1:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 13210  PRINT &quot;There is a large m&lt;br/&gt;     ap of the entire&quot;&lt;br/&gt; 13220  PRINT &quot;region on the east&lt;br/&gt;     ern wall of this&quot;&lt;br/&gt; 13230  PRINT &quot;room. The map cont&lt;br/&gt;     ains markings over&quot;&lt;br/&gt; 13240  PRINT &quot;various areas of l&lt;br/&gt;     and, including your&quot;&lt;br/&gt; 13250  PRINT &quot;family's land. You&lt;br/&gt;      can go North,&quot;&lt;br/&gt; 13260  PRINT &quot;South, or West fro&lt;br/&gt;     m here.&quot;&lt;br/&gt; 13270  RETURN &lt;br/&gt; 13400 N = 1:S = 1:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 13410  PRINT &quot;This room is lit b&lt;br/&gt;     y light coming from&quot;&lt;br/&gt; 13420  PRINT &quot;East of here. Ther&lt;br/&gt;     e are exits to the&quot;&lt;br/&gt; 13430  PRINT &quot;North, to the Sout&lt;br/&gt;     h, and to the East.&quot;&lt;br/&gt; 13440  RETURN &lt;br/&gt; 13600 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 13610  PRINT &quot;You are in a passa&lt;br/&gt;     geway with torches&quot;&lt;br/&gt; 13620  PRINT &quot;on the walls to th&lt;br/&gt;     e North and South&quot;&lt;br/&gt; 13630  PRINT &quot;which provide ligh&lt;br/&gt;     t to this area of&quot;&lt;br/&gt; 13640  PRINT &quot;the castle. You ca&lt;br/&gt;     n go to the East,&quot;&lt;br/&gt; 13650  PRINT &quot;or to the West fro&lt;br/&gt;     m here.&quot;&lt;br/&gt; 13660  RETURN &lt;br/&gt; 13800 N = 0:S = 1:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 13810  PRINT &quot;The walls here see&lt;br/&gt;     m to dance with&quot;&lt;br/&gt; 13820  PRINT &quot;flickering light c&lt;br/&gt;     oming from the West.&quot;&lt;br/&gt; 13830  PRINT &quot;A bubbling sound i&lt;br/&gt;     s emanating from a&quot;&lt;br/&gt; 13840  PRINT &quot;southerly directio&lt;br/&gt;     n. Your options here&quot;&lt;br/&gt; 13850  PRINT &quot;are West and South&lt;br/&gt;     .&quot;&lt;br/&gt; 13860  RETURN &lt;br/&gt; 14000 N = 1:S = 1:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 14010  PRINT &quot;You notice a payph&lt;br/&gt;     one on the western&quot;&lt;br/&gt; 14020  PRINT &quot;wall and wonder if&lt;br/&gt;      it isn't a bit&quot;&lt;br/&gt; 14030  PRINT &quot;anachronistic. Nev&lt;br/&gt;     er mind, there are&quot;&lt;br/&gt; 14040  PRINT &quot;weirder things tha&lt;br/&gt;     n that in this&quot;&lt;br/&gt; 14050  PRINT &quot;castle. From here &lt;br/&gt;     you can go North,&quot;&lt;br/&gt; 14060  PRINT &quot;South, or East.&quot;&lt;br/&gt; 14070  RETURN &lt;br/&gt; 14200 N = 1:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 14210  PRINT &quot;There is a pillar &lt;br/&gt;     in the center of&quot;&lt;br/&gt; 14220  PRINT &quot;this room. Do you &lt;br/&gt;     want to angrily&quot;&lt;br/&gt; 14230  PRINT &quot;knock it down (Y/N&lt;br/&gt;     )&quot;;&lt;br/&gt; 14240  INPUT C$: IF C$ = &quot;Y&quot; OR &lt;br/&gt;     C$ = &quot;y&quot; THEN  GOTO 14280&lt;br/&gt; 14250  PRINT &quot;Your options are N&lt;br/&gt;     orth, South, East,&quot;&lt;br/&gt; 14260  PRINT &quot;or West.&quot;&lt;br/&gt; 14270  RETURN &lt;br/&gt; 14280  PRINT &quot;Well, that was a f&lt;br/&gt;     ruitless endeavor.&quot;&lt;br/&gt; 14290  PRINT &quot;You managed to blo&lt;br/&gt;     ody your hands a&quot;&lt;br/&gt; 14300  PRINT &quot;bit without making&lt;br/&gt;      a dent in the&quot;&lt;br/&gt; 14310  PRINT &quot;pillar.&quot;&lt;br/&gt; 14320  GOTO 14250&lt;br/&gt; 14400 N = 1:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 14410  PRINT &quot;You see a bit of b&lt;br/&gt;     lood smeared on the&quot;&lt;br/&gt; 14420  PRINT &quot;wall to the South &lt;br/&gt;     and wonder whose it&quot;&lt;br/&gt; 14430  PRINT &quot;might be. Exits ar&lt;br/&gt;     e to the North,&quot;&lt;br/&gt; 14440  PRINT &quot;East, and West.&quot;&lt;br/&gt; 14450  RETURN &lt;br/&gt; 14600 N = 1:S = 0:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 14610  PRINT &quot;There is a tall, t&lt;br/&gt;     hin metal stand in&quot;&lt;br/&gt; 14620  PRINT &quot;the southeast corn&lt;br/&gt;     er upon which sits&quot;&lt;br/&gt; 14630  PRINT &quot;a lighted candlest&lt;br/&gt;     ick. Beyond that the&quot;&lt;br/&gt; 14640  PRINT &quot;room is vacant. Yo&lt;br/&gt;     u can go North or&quot;&lt;br/&gt; 14650  PRINT &quot;West from here.&quot;&lt;br/&gt; 14660  RETURN &lt;br/&gt; 14800 N = 1:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 14810  PRINT &quot;There are bare sto&lt;br/&gt;     ne walls to the&quot;&lt;br/&gt; 14820  PRINT &quot;East and West, and&lt;br/&gt;      dust all over.&quot;&lt;br/&gt; 14830  PRINT &quot;The most appealing&lt;br/&gt;      thing about this&quot;&lt;br/&gt; 14840  PRINT &quot;room is that there&lt;br/&gt;      are exits to the&quot;&lt;br/&gt; 14850  PRINT &quot;North and to the S&lt;br/&gt;     outh.&quot;&lt;br/&gt; 14860  RETURN &lt;br/&gt; 15000 N = 1:S = 0:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 15010  PRINT &quot;In the southwest c&lt;br/&gt;     orner of this room&quot;&lt;br/&gt; 15020  PRINT &quot;you can see a pede&lt;br/&gt;     stal upon which is&quot;&lt;br/&gt; 15030  PRINT &quot;a statue of a rabb&lt;br/&gt;     it. It looks eerily&quot;&lt;br/&gt; 15040  PRINT &quot;similar to the kil&lt;br/&gt;     ler rabbit from&quot;&lt;br/&gt; 15050  PRINT &quot;Monty Python and t&lt;br/&gt;     he Holy Grail. You&quot;&lt;br/&gt; 15060  PRINT &quot;can leave this roo&lt;br/&gt;     m to the North or&quot;&lt;br/&gt; 15070  PRINT &quot;to the East.&quot;&lt;br/&gt; 15080  RETURN &lt;br/&gt; 15200 N = 1:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 15210  PRINT &quot;The stone wall at &lt;br/&gt;     the southern end of&quot;&lt;br/&gt; 15220  PRINT &quot;this room has what&lt;br/&gt;      looks to be claw&quot;&lt;br/&gt; 15230  PRINT &quot;marks scratched in&lt;br/&gt;     to it. You hope you&quot;&lt;br/&gt; 15240  PRINT &quot;don't meet whateve&lt;br/&gt;     r it was that made&quot;&lt;br/&gt; 15250  PRINT &quot;those marks. Avail&lt;br/&gt;     able exits are&quot;&lt;br/&gt; 15260  PRINT &quot;North, East, and W&lt;br/&gt;     est.&quot;&lt;br/&gt; 15270  RETURN &lt;br/&gt; 15400 N = 1:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 15410  PRINT &quot;You don't see much&lt;br/&gt;      in this room, just&quot;&lt;br/&gt; 15420  PRINT &quot;doors in every dir&lt;br/&gt;     ection. Well, except&quot;&lt;br/&gt; 15430  PRINT &quot;for up and down, t&lt;br/&gt;     hat is. You can go&quot;&lt;br/&gt; 15440  PRINT &quot;North, South, East&lt;br/&gt;     , or West from here.&quot;&lt;br/&gt; 15450  RETURN &lt;br/&gt; 15600 N = 0:S = 0:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 15610  PRINT &quot;There is a large t&lt;br/&gt;     able in this room&quot;&lt;br/&gt; 15620  PRINT &quot;which contains a m&lt;br/&gt;     ap covered with&quot;&lt;br/&gt; 15630  PRINT &quot;little figurines o&lt;br/&gt;     f soldiers,&quot;&lt;br/&gt; 15640  PRINT &quot;monsters, and magi&lt;br/&gt;     cians. It looks as&quot;&lt;br/&gt; 15650  PRINT &quot;though the warlock&lt;br/&gt;      is plotting an all&quot;&lt;br/&gt; 15660  PRINT &quot;out war against th&lt;br/&gt;     e inhabitants of&quot;&lt;br/&gt; 15670  PRINT &quot;this land. You can&lt;br/&gt;      only go West from&quot;&lt;br/&gt; 15680  PRINT &quot;this room.&quot;&lt;br/&gt; 15690  RETURN &lt;br/&gt; 15800 N = 1:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 15810  PRINT &quot;You are surrounded&lt;br/&gt;      by bubbling potions&quot;&lt;br/&gt; 15820  PRINT &quot;and various appara&lt;br/&gt;     tus which you don't&quot;&lt;br/&gt; 15830  PRINT &quot;understand. There &lt;br/&gt;     are also scrolls&quot;&lt;br/&gt; 15840  PRINT &quot;lying about with s&lt;br/&gt;     pells written on&quot;&lt;br/&gt; 15850  PRINT &quot;them. You can go N&lt;br/&gt;     orth or South from&quot;&lt;br/&gt; 15860  PRINT &quot;here.&quot;&lt;br/&gt; 15870  RETURN &lt;br/&gt; 16000 N = 1:S = 0:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 16010  PRINT &quot;There is an iron m&lt;br/&gt;     aiden in the&quot;&lt;br/&gt; 16020  PRINT &quot;southwest corner o&lt;br/&gt;     f this room. This&quot;&lt;br/&gt; 16030  PRINT &quot;doesn't look like &lt;br/&gt;     a really fun place.&quot;&lt;br/&gt; 16040  PRINT &quot;You can go North o&lt;br/&gt;     r East from here.&quot;&lt;br/&gt; 16050  RETURN &lt;br/&gt; 16200 N = 1:S = 0:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 16210  PRINT &quot;You can see a few &lt;br/&gt;     cobwebs, especially&quot;&lt;br/&gt; 16220  PRINT &quot;in the southeast c&lt;br/&gt;     orner, but there's&quot;&lt;br/&gt; 16230  PRINT &quot;not much else of i&lt;br/&gt;     nterest in this&quot;&lt;br/&gt; 16240  PRINT &quot;room. You can go N&lt;br/&gt;     orth or West from&quot;&lt;br/&gt; 16250  PRINT &quot;here.&quot;&lt;br/&gt; 16260  RETURN &lt;br/&gt; 16400 N = 0:S = 0:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 16410  PRINT &quot;You are in a relat&lt;br/&gt;     ively dark room. You&quot;&lt;br/&gt; 16420  PRINT &quot;can't see much of &lt;br/&gt;     anything in here,&quot;&lt;br/&gt; 16430  PRINT &quot;but there is an ex&lt;br/&gt;     it to the East.&quot;&lt;br/&gt; 16440  RETURN &lt;br/&gt; 16600 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 16610  PRINT &quot;This area of the c&lt;br/&gt;     astle is not too&quot;&lt;br/&gt; 16620  PRINT &quot;well lit. There is&lt;br/&gt;      an exit to the&quot;&lt;br/&gt; 16630  PRINT &quot;West, but it's too&lt;br/&gt;      dark to see what&quot;&lt;br/&gt; 16640  PRINT &quot;might lie in that &lt;br/&gt;     direction. There&quot;&lt;br/&gt; 16650  PRINT &quot;is also a better-l&lt;br/&gt;     it exit to the&quot;&lt;br/&gt; 16660  PRINT &quot;East.&quot;&lt;br/&gt; 16670  RETURN &lt;br/&gt; 16800 N = 1:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 16810  PRINT &quot;A torch on the sou&lt;br/&gt;     thern wall lights&quot;&lt;br/&gt; 16820  PRINT &quot;this room. You can&lt;br/&gt;      leave via exits to&quot;&lt;br/&gt; 16830  PRINT &quot;the North, East, a&lt;br/&gt;     nd West.&quot;&lt;br/&gt; 16840  RETURN &lt;br/&gt; 17000 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 17010  PRINT &quot;Despite the feelin&lt;br/&gt;     g of claustrophobia&quot;&lt;br/&gt; 17020  PRINT &quot;that you get from &lt;br/&gt;     this room, there are&quot;&lt;br/&gt; 17030  PRINT &quot;exits to the South&lt;br/&gt;     , East, and West.&quot;&lt;br/&gt; 17040  RETURN &lt;br/&gt; 17200 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 17210  PRINT &quot;Stone walls line t&lt;br/&gt;     his room, notable&quot;&lt;br/&gt; 17220  PRINT &quot;for its lack of an&lt;br/&gt;     y appealing decor.&quot;&lt;br/&gt; 17230  PRINT &quot;To the East and to&lt;br/&gt;      the West are your&quot;&lt;br/&gt; 17240  PRINT &quot;available ways out&lt;br/&gt;     .&quot;&lt;br/&gt; 17250  RETURN &lt;br/&gt; 17400 N = 1:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 17410  PRINT &quot;A pterodactyl stat&lt;br/&gt;     ue stands guard in&quot;&lt;br/&gt; 17420  PRINT &quot;the center of this&lt;br/&gt;      room, which has&quot;&lt;br/&gt; 17430  PRINT &quot;exits in the follo&lt;br/&gt;     wing directions:&quot;&lt;br/&gt; 17440  PRINT &quot;North, South, East&lt;br/&gt;     , and West.&quot;&lt;br/&gt; 17450  RETURN &lt;br/&gt; 17600 N = 0:S = 1:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 17610  PRINT &quot;There are bits of &lt;br/&gt;     iron on the ground&quot;&lt;br/&gt; 17620  PRINT &quot;here from what app&lt;br/&gt;     arently used to be&quot;&lt;br/&gt; 17630  PRINT &quot;a cage or a cell S&lt;br/&gt;     outh of here. You&quot;&lt;br/&gt; 17640  PRINT &quot;can go South or We&lt;br/&gt;     st from here.&quot;&lt;br/&gt; 17650  RETURN &lt;br/&gt; 17800 N = 1:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 17810  PRINT &quot;A desk stands in t&lt;br/&gt;     he center of this&quot;&lt;br/&gt; 17820  PRINT &quot;room with a lighte&lt;br/&gt;     d candle on top. The&quot;&lt;br/&gt; 17830  PRINT &quot;walls are lined wi&lt;br/&gt;     th row upon row of&quot;&lt;br/&gt; 17840  PRINT &quot;books. Apparently &lt;br/&gt;     this is the castle's&quot;&lt;br/&gt; 17850  PRINT &quot;library, and a con&lt;br/&gt;     venient place for&quot;&lt;br/&gt; 17860  PRINT &quot;the warlock to stu&lt;br/&gt;     dy the dark arts.&quot;&lt;br/&gt; 17870  PRINT &quot;You can go North o&lt;br/&gt;     r South from here.&quot;&lt;br/&gt; 17880  RETURN &lt;br/&gt; 18000 N = 0:S = 0:E = 1:W = 0:U = &lt;br/&gt;     1:D = 0&lt;br/&gt; 18010  PRINT &quot;You are standing a&lt;br/&gt;     t the bottom of a&quot;&lt;br/&gt; 18020  PRINT &quot;rickety old stairc&lt;br/&gt;     ase. You can go Up&quot;&lt;br/&gt; 18030  PRINT &quot;the stairs or head&lt;br/&gt;      East.&quot;&lt;br/&gt; 18040  RETURN &lt;br/&gt; 18200 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 18210  PRINT &quot;You are standing E&lt;br/&gt;     ast of a staircase,&quot;&lt;br/&gt; 18220  PRINT &quot;and West of a hall&lt;br/&gt;     way, so you can go&quot;&lt;br/&gt; 18230  PRINT &quot;West toward the st&lt;br/&gt;     airs, or East into&quot;&lt;br/&gt; 18240  PRINT &quot;the hall.&quot;&lt;br/&gt; 18250  RETURN &lt;br/&gt; 18400 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 18410  PRINT &quot;You are in a relat&lt;br/&gt;     ively long hallway&quot;&lt;br/&gt; 18420  PRINT &quot;which seems to eva&lt;br/&gt;     de description. You&quot;&lt;br/&gt; 18430  PRINT &quot;can go either East&lt;br/&gt;      or West.&quot;&lt;br/&gt; 18440  RETURN &lt;br/&gt; 18600 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 18610  PRINT &quot;You may continue d&lt;br/&gt;     own the hallway by&quot;&lt;br/&gt; 18620  PRINT &quot;going in one of th&lt;br/&gt;     e available&quot;&lt;br/&gt; 18630  PRINT &quot;directions: East o&lt;br/&gt;     r West.&quot;&lt;br/&gt; 18640  RETURN &lt;br/&gt; 18800 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 18810  PRINT &quot;This is a hallway.&lt;br/&gt;      From here you can&quot;&lt;br/&gt; 18820  PRINT &quot;go either East or &lt;br/&gt;     West.&quot;&lt;br/&gt; 18830  RETURN &lt;br/&gt; 19000 N = 1:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 19010  PRINT &quot;This is not a hall&lt;br/&gt;     way. This is a room.&quot;&lt;br/&gt; 19020  PRINT &quot;This room has exit&lt;br/&gt;     s to the North,&quot;&lt;br/&gt; 19030  PRINT &quot;East, and West.&quot;&lt;br/&gt; 19040  RETURN &lt;br/&gt; 19200 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 19210  PRINT &quot;You notice some wo&lt;br/&gt;     rds etched into the&quot;&lt;br/&gt; 19220  PRINT &quot;stone wall to the &lt;br/&gt;     North. The&quot;&lt;br/&gt; 19230  PRINT &quot;inscription reads:&lt;br/&gt;      'No Escape.' Your&quot;&lt;br/&gt; 19240  PRINT &quot;available exits ar&lt;br/&gt;     e East and West.&quot;&lt;br/&gt; 19250  RETURN &lt;br/&gt; 19400 N = 1:S = 0:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 19410  PRINT &quot;There is a paintin&lt;br/&gt;     g on the eastern&quot;&lt;br/&gt; 19420  PRINT &quot;wall in this room,&lt;br/&gt;      but it is torn up&quot;&lt;br/&gt; 19430  PRINT &quot;so badly you can't&lt;br/&gt;      make out what it&quot;&lt;br/&gt; 19440  PRINT &quot;is supposed to loo&lt;br/&gt;     k like. You can go&quot;&lt;br/&gt; 19450  PRINT &quot;either North or We&lt;br/&gt;     st.&quot;&lt;br/&gt; 19460  RETURN &lt;br/&gt; 19600 N = 1:S = 0:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 19610  PRINT &quot;There are scratche&lt;br/&gt;     s and burn marks all&quot;&lt;br/&gt; 19620  PRINT &quot;over the walls, ce&lt;br/&gt;     iling, and floor in&quot;&lt;br/&gt; 19630  PRINT &quot;here, not to menti&lt;br/&gt;     on the iron bars&quot;&lt;br/&gt; 19640  PRINT &quot;broken and strewn &lt;br/&gt;     across the ground.&quot;&lt;br/&gt; 19650  PRINT &quot;Apparently the war&lt;br/&gt;     lock used to keep a&quot;&lt;br/&gt; 19660  PRINT &quot;dragon caged in he&lt;br/&gt;     re. The only way out&quot;&lt;br/&gt; 19670  PRINT &quot;is North.&quot;&lt;br/&gt; 19680  RETURN &lt;br/&gt; 19800 N = 1:S = 0:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 19810  PRINT &quot;This room seems li&lt;br/&gt;     ke a museum. There&quot;&lt;br/&gt; 19820  PRINT &quot;is much art displa&lt;br/&gt;     yed, along with&quot;&lt;br/&gt; 19830  PRINT &quot;various weapons yo&lt;br/&gt;     u wouldn't know how&quot;&lt;br/&gt; 19840  PRINT &quot;to use. You also n&lt;br/&gt;     otice a few fine&quot;&lt;br/&gt; 19850  PRINT &quot;statues and variou&lt;br/&gt;     s other precious&quot;&lt;br/&gt; 19860  PRINT &quot;objects. You can l&lt;br/&gt;     eave by going North.&quot;&lt;br/&gt; 19870  RETURN &lt;br/&gt;&lt;br/&gt;File: WARLOCK3&lt;br/&gt; 1  GOTO 10&lt;br/&gt; 2  POKE 2213,48 + G -  INT (G / &lt;br/&gt;     10) * 10: POKE 2212,48 +  INT &lt;br/&gt;     ((G -  INT (G / 100) * 100) / &lt;br/&gt;     10): POKE 2211,48 +  INT ((G&lt;br/&gt;      -  INT (G / 1000) * 1000) / &lt;br/&gt;     100): POKE 2210,48 +  INT ((&lt;br/&gt;     G -  INT (G / 10000) * 10000&lt;br/&gt;     ) / 1000): POKE 2209,48 +  INT &lt;br/&gt;     (G / 10000): GOSUB 00000: RETURN &lt;br/&gt;&lt;br/&gt; 10  REM  The Warlock's Castle&lt;br/&gt; 20  REM  By Jeremiah Stoddard&lt;br/&gt; 30  GOTO 1000&lt;br/&gt; 900  REM  Save Game&lt;br/&gt; 910  PRINT : INPUT &quot;Enter a file&lt;br/&gt;     name: &quot;;C$&lt;br/&gt; 920  PRINT  CHR$ (4)&quot;OPEN &quot;C$&lt;br/&gt; 930  PRINT  CHR$ (4)&quot;WRITE &quot;C$&lt;br/&gt; 940  PRINT PL: PRINT PM: PRINT E&lt;br/&gt;     X: PRINT LE: PRINT PS&lt;br/&gt; 950  PRINT SW: PRINT AR&lt;br/&gt; 960  PRINT F: PRINT X: PRINT Y&lt;br/&gt; 970  PRINT  CHR$ (4)&quot;CLOSE &quot;C$&lt;br/&gt; 980  RETURN &lt;br/&gt; 1000  REM  Play Game&lt;br/&gt; 1010  PRINT : PRINT &quot;Floor: &quot;;&lt;br/&gt; 1020  IF F = 1 THEN  PRINT &quot;B&quot;;:&lt;br/&gt;      GOTO 1040&lt;br/&gt; 1030  PRINT F - 1;&lt;br/&gt; 1040  PRINT &quot; Room: &quot;X&quot;,&quot;Y&quot; HP: &lt;br/&gt;     &quot;PL&lt;br/&gt; 1050  PRINT &lt;br/&gt; 1060 G = 10000 + Y * 2000 + X * &lt;br/&gt;     200&lt;br/&gt; 1070  GOSUB 2&lt;br/&gt; 1080  PRINT : PRINT &quot;What do you&lt;br/&gt;      want to do&quot;;&lt;br/&gt; 1090  INPUT C$&lt;br/&gt; 1100  IF C$ = &quot;&quot; THEN  GOTO 1080&lt;br/&gt;&lt;br/&gt; 1110 C =  ASC (C$): IF C &gt; 90 THEN &lt;br/&gt;     C = C - 32&lt;br/&gt; 1120 C$ =  CHR$ (C)&lt;br/&gt; 1130  IF C$ = &quot;N&quot; AND N = 1 THEN &lt;br/&gt;     Y = Y - 1&lt;br/&gt; 1140  IF C$ = &quot;S&quot; AND S = 1 THEN &lt;br/&gt;     Y = Y + 1&lt;br/&gt; 1150  IF C$ = &quot;E&quot; AND E = 1 THEN &lt;br/&gt;     X = X + 1&lt;br/&gt; 1160  IF C$ = &quot;W&quot; AND W = 1 THEN &lt;br/&gt;     X = X - 1&lt;br/&gt; 1180  IF C$ = &quot;D&quot; AND D = 1 THEN &lt;br/&gt;     F = F - 1: PRINT  CHR$ (4);&quot;&lt;br/&gt;     CHAIN WARLOCK2&quot;&lt;br/&gt; 1190  IF C$ = &quot;A&quot; THEN  GOSUB 90&lt;br/&gt;     0&lt;br/&gt; 1200  IF C$ = &quot;Q&quot; THEN  END &lt;br/&gt; 1210  IF Y = 5 THEN  GOTO 1300&lt;br/&gt; 1220  IF  RND (1) &gt; 0.85 THEN  GOSUB &lt;br/&gt;     1500&lt;br/&gt; 1230  GOTO 1000&lt;br/&gt; 1300  REM  Player has won!&lt;br/&gt; 1310  HOME : PRINT : PRINT &lt;br/&gt; 1320  PRINT &quot;Congratulations! Yo&lt;br/&gt;     u have finally&quot;&lt;br/&gt; 1330  PRINT &quot;escaped the Warlock&lt;br/&gt;     's Castle. You can&quot;&lt;br/&gt; 1340  PRINT &quot;now go home and sav&lt;br/&gt;     e your family's&quot;&lt;br/&gt; 1350  PRINT &quot;land. Good Work!!!&quot;&lt;br/&gt;&lt;br/&gt; 1360  PRINT : PRINT : PRINT &lt;br/&gt; 1370  PRINT &quot;Play Again (Y/N)&quot;;&lt;br/&gt; 1380  INPUT C$&lt;br/&gt; 1390  IF C$ = &quot;Y&quot; OR C$ = &quot;y&quot; THEN &lt;br/&gt;      GOTO 40&lt;br/&gt; 1400  END &lt;br/&gt; 1500  REM  Monster subroutine&lt;br/&gt; 1510 M =  INT ( RND (1) * 2) + 1&lt;br/&gt;&lt;br/&gt; 1520  ON M GOSUB 1930,1950&lt;br/&gt; 1530  PRINT : PRINT &quot;A &quot;M$&quot; atta&lt;br/&gt;     cks!&quot;&lt;br/&gt; 1540  PRINT : PRINT &quot;You have &quot;P&lt;br/&gt;     L&quot; hit points.&quot;&lt;br/&gt; 1550  PRINT &quot;You may Fight or Ru&lt;br/&gt;     n.&quot;&lt;br/&gt; 1560  INPUT &quot;What do you want to&lt;br/&gt;      do?&quot;;C$&lt;br/&gt; 1570  IF C$ = &quot;R&quot; OR C$ = &quot;r&quot; THEN &lt;br/&gt;      GOTO 1890&lt;br/&gt; 1580 PA =  INT ( RND (1) * PS) * &lt;br/&gt;     (1 + SW) + 1&lt;br/&gt; 1590 ML = ML - PA&lt;br/&gt; 1600  PRINT : PRINT &quot;You attacke&lt;br/&gt;     d and dealt &quot;PA&quot; damage to&quot;&lt;br/&gt; 1610  PRINT &quot;the &quot;M$&quot;.&quot;&lt;br/&gt; 1620  IF ML &amp;lt; 1 THEN  GOTO 1680&lt;br/&gt; 1630 MA =  INT ( RND (1) * MS / &lt;br/&gt;     (AR + 1)) + 1:PL = PL - MA&lt;br/&gt; 1640  PRINT : PRINT &quot;The &quot;M$&quot; de&lt;br/&gt;     alt &quot;MA&quot; damage&quot;&lt;br/&gt; 1650  PRINT &quot;to you.&quot;&lt;br/&gt; 1660  IF PL &amp;lt; 1 THEN  GOTO 1810&lt;br/&gt; 1670  GOTO 1540&lt;br/&gt; 1680  REM  Monster Dead&lt;br/&gt; 1690  PRINT : PRINT &quot;You have va&lt;br/&gt;     nquished the Monster!&quot;&lt;br/&gt; 1700 EX = EX +  INT ( RND (1) * &lt;br/&gt;     MS / 2) + 2&lt;br/&gt; 1710  IF EX &amp;lt; LE * 20 THEN  RETURN &lt;br/&gt;&lt;br/&gt; 1720 LE = LE + 1:PS = PS +  INT &lt;br/&gt;     ( RND (1) * 5) + 1&lt;br/&gt; 1730 PM = PM + 5:PL = PM&lt;br/&gt; 1740  PRINT &quot;Congratulations! Yo&lt;br/&gt;     u have been&quot;&lt;br/&gt; 1750  PRINT &quot;promoted to level &quot;&lt;br/&gt;     LE&quot;. Your maximum&quot;&lt;br/&gt; 1760  PRINT &quot;hit points have bee&lt;br/&gt;     n increased by 5,&quot;&lt;br/&gt; 1770  PRINT &quot;and your strength h&lt;br/&gt;     as increased.&quot;&lt;br/&gt; 1780  PRINT &quot;Your hit points hav&lt;br/&gt;     e also been&quot;&lt;br/&gt; 1790  PRINT &quot;restored to maximum&lt;br/&gt;     .&quot;&lt;br/&gt; 1800  RETURN &lt;br/&gt; 1810  REM  Player Dead&lt;br/&gt; 1820  PRINT : PRINT &quot;You have di&lt;br/&gt;     ed. Would you like&quot;&lt;br/&gt; 1830  PRINT &quot;to play again (Y/N)&lt;br/&gt;     &quot;;&lt;br/&gt; 1840  INPUT C$&lt;br/&gt; 1850  POP &lt;br/&gt; 1860  IF C$ = &quot;Y&quot; OR C$ = &quot;y&quot; THEN &lt;br/&gt;      PRINT  CHR$ (4)&quot;CHAIN WARLO&lt;br/&gt;     CK,@40&quot;&lt;br/&gt; 1870  END &lt;br/&gt; 1890  REM  Run&lt;br/&gt; 1900  IF  RND (1) &amp;lt; 0.85 THEN  RETURN &lt;br/&gt;&lt;br/&gt; 1910  PRINT : PRINT &quot;You couldn'&lt;br/&gt;     t get away.&quot;&lt;br/&gt; 1920  GOTO 1630&lt;br/&gt; 1930 M$ = &quot;spider&quot;:ML = 15:MS = &lt;br/&gt;     10&lt;br/&gt; 1940  RETURN &lt;br/&gt; 1950 M$ = &quot;ghost&quot;:ML = 25:MS = 1&lt;br/&gt;     4&lt;br/&gt; 1960  RETURN &lt;br/&gt; 10000 N = 0:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 10010  PRINT &quot;The remains of a f&lt;br/&gt;     allen soldier are&quot;&lt;br/&gt; 10020  PRINT &quot;lying on the groun&lt;br/&gt;     d in this room.&quot;&lt;br/&gt; 10030  IF AR &amp;lt; 2 THEN  GOTO 1006&lt;br/&gt;     0&lt;br/&gt; 10040  PRINT &quot;You can leave this&lt;br/&gt;      room to the South.&quot;&lt;br/&gt; 10050  RETURN &lt;br/&gt; 10060  PRINT &quot;Take his armor (Y/&lt;br/&gt;     N)&quot;;&lt;br/&gt; 10070  INPUT C$&lt;br/&gt; 10080  IF C$ &amp;lt;  &gt; &quot;Y&quot; AND C$ &amp;lt;  &gt; &lt;br/&gt;     &quot;y&quot; THEN  GOTO 10040&lt;br/&gt; 10090  PRINT &quot;You now have a sui&lt;br/&gt;     t of armor! This&quot;&lt;br/&gt; 10100  PRINT &quot;will provide you w&lt;br/&gt;     ith better&quot;&lt;br/&gt; 10110  PRINT &quot;protection during &lt;br/&gt;     battles!&quot;&lt;br/&gt; 10120  GOTO 10040&lt;br/&gt; 10200 N = 0:S = 1:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 10210  PRINT &quot;You are in a room &lt;br/&gt;     containing a&quot;&lt;br/&gt; 10220  PRINT &quot;painting of the dr&lt;br/&gt;     eaded 'Teenage&quot;&lt;br/&gt; 10230  PRINT &quot;Mutant Kung Fu Chi&lt;br/&gt;     ckens'. Exits are&quot;&lt;br/&gt; 10240  PRINT &quot;to the South and E&lt;br/&gt;     ast.&quot;&lt;br/&gt; 10250  RETURN &lt;br/&gt; 10400 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 10410  PRINT &quot;There is a torch o&lt;br/&gt;     n the northern wall&quot;&lt;br/&gt; 10420  PRINT &quot;providing light to&lt;br/&gt;      this room. You&quot;&lt;br/&gt; 10430  PRINT &quot;notice the exits w&lt;br/&gt;     hich are to the&quot;&lt;br/&gt; 10440  PRINT &quot;South, East, and W&lt;br/&gt;     est.&quot;&lt;br/&gt; 10450  RETURN &lt;br/&gt; 10600 N = 0:S = 1:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 10610  PRINT &quot;You are wading thr&lt;br/&gt;     ough water all over&quot;&lt;br/&gt; 10620  PRINT &quot;the floor in this &lt;br/&gt;     pungent smelling&quot;&lt;br/&gt; 10630  PRINT &quot;room. From this pl&lt;br/&gt;     ace you can go&quot;&lt;br/&gt; 10640  PRINT &quot;either South or We&lt;br/&gt;     st.&quot;&lt;br/&gt; 10650  RETURN &lt;br/&gt; 10800 N = 0:S = 1:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 10810  PRINT &quot;Out of a window to&lt;br/&gt;      the North you can&quot;&lt;br/&gt; 10820  PRINT &quot;see the burning co&lt;br/&gt;     untryside. The&quot;&lt;br/&gt; 10830  PRINT &quot;warlock has really&lt;br/&gt;      devastated the&quot;&lt;br/&gt; 10840  PRINT &quot;area. Exits from t&lt;br/&gt;     his room are to the&quot;&lt;br/&gt; 10850  PRINT &quot;South and the East&lt;br/&gt;     .&quot;&lt;br/&gt; 10860  RETURN &lt;br/&gt; 11000 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 11010  PRINT &quot;A stone wall stand&lt;br/&gt;     s ready to impede&quot;&lt;br/&gt; 11020  PRINT &quot;any progress to th&lt;br/&gt;     e North, but you&quot;&lt;br/&gt; 11030  PRINT &quot;can go South, East&lt;br/&gt;     , or West from here.&quot;&lt;br/&gt; 11040  RETURN &lt;br/&gt; 11200 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 11210  PRINT &quot;Despite crumbling &lt;br/&gt;     walls, there's not&quot;&lt;br/&gt; 11220  PRINT &quot;anything to hold y&lt;br/&gt;     our attention in&quot;&lt;br/&gt; 11230  PRINT &quot;this room. You can&lt;br/&gt;      leave it by going&quot;&lt;br/&gt; 11240  PRINT &quot;South, East, or We&lt;br/&gt;     st.&quot;&lt;br/&gt; 11250  RETURN &lt;br/&gt; 11400 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 11410  PRINT &quot;There is a rickety&lt;br/&gt;      old door at the&quot;&lt;br/&gt; 11420  PRINT &quot;eastern end of thi&lt;br/&gt;     s room. You can go&quot;&lt;br/&gt; 11430  PRINT &quot;East through the d&lt;br/&gt;     oor, or you can&quot;&lt;br/&gt; 11440  PRINT &quot;also go South or W&lt;br/&gt;     est from here.&quot;&lt;br/&gt; 11450  RETURN &lt;br/&gt; 11600 N = 0:S = 0:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 11610  PRINT &quot;You are in a room &lt;br/&gt;     with a bed and a&quot;&lt;br/&gt; 11620  PRINT &quot;door, both in bad &lt;br/&gt;     repair, but the&quot;&lt;br/&gt; 11630  PRINT &quot;place is clean. Th&lt;br/&gt;     is is the maid's&quot;&lt;br/&gt; 11640  PRINT &quot;quarters. Would yo&lt;br/&gt;     u like to rest for&quot;&lt;br/&gt; 11650  PRINT &quot;the night (Y/N)&quot;;&lt;br/&gt; 11660  INPUT C$: IF C$ = &quot;&quot; THEN &lt;br/&gt;      GOTO 11660&lt;br/&gt; 11670 C =  ASC (C$): IF C &gt; 90 THEN &lt;br/&gt;     C = C - 32&lt;br/&gt; 11680 C$ =  CHR$ (C)&lt;br/&gt; 11690  IF C$ = &quot;Y&quot; THEN PL = PM:&lt;br/&gt;      PRINT &quot;You feel refreshed.&quot;&lt;br/&gt;&lt;br/&gt; 11700  PRINT &quot;You can only go We&lt;br/&gt;     st from here.&quot;&lt;br/&gt; 11710  RETURN &lt;br/&gt; 11800 N = 0:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 1&lt;br/&gt; 11810  PRINT &quot;You have made it t&lt;br/&gt;     o the top of a very&quot;&lt;br/&gt; 11820  PRINT &quot;long staircase. Yo&lt;br/&gt;     u find yourself in&quot;&lt;br/&gt; 11830  PRINT &quot;the top floor of t&lt;br/&gt;     he castle, which is&quot;&lt;br/&gt; 11840  PRINT &quot;in such bad shape &lt;br/&gt;     you wonder if it is&quot;&lt;br/&gt; 11850  PRINT &quot;going to crumble d&lt;br/&gt;     own right on top of&quot;&lt;br/&gt; 11860  PRINT &quot;you. You can head &lt;br/&gt;     back Down the&quot;&lt;br/&gt; 11870  PRINT &quot;stairs, or make yo&lt;br/&gt;     ur way South looking&quot;&lt;br/&gt; 11880  PRINT &quot;for an escape from&lt;br/&gt;      this place.&quot;&lt;br/&gt; 11890  RETURN &lt;br/&gt; 12000 N = 1:S = 0:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 12010  PRINT &quot;There is dust arou&lt;br/&gt;     nd this unkempt part&quot;&lt;br/&gt; 12020  PRINT &quot;of the castle. Pro&lt;br/&gt;     bably due to the&quot;&lt;br/&gt; 12030  PRINT &quot;crumbling walls an&lt;br/&gt;     d the pile of debris&quot;&lt;br/&gt; 12040  PRINT &quot;to the East, not t&lt;br/&gt;     oo many people&quot;&lt;br/&gt; 12050  PRINT &quot;venture this way. &lt;br/&gt;     You can go North or&quot;&lt;br/&gt; 12060  PRINT &quot;East.&quot;&lt;br/&gt; 12070  RETURN &lt;br/&gt; 12200 N = 1:S = 0:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 12210  PRINT &quot;You climb over a p&lt;br/&gt;     ile of rocks from&quot;&lt;br/&gt; 12220  PRINT &quot;a ceiling which is&lt;br/&gt;      caving in. You can&quot;&lt;br/&gt; 12230  PRINT &quot;get out of this ro&lt;br/&gt;     om by heading North&quot;&lt;br/&gt; 12240  PRINT &quot;or West.&quot;&lt;br/&gt; 12250  RETURN &lt;br/&gt; 12400 N = 1:S = 0:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 12410  PRINT &quot;You are in a relat&lt;br/&gt;     ively empty room&quot;&lt;br/&gt; 12420  PRINT &quot;with crumbling wal&lt;br/&gt;     ls. Exits are to&quot;&lt;br/&gt; 12430  PRINT &quot;the North and the &lt;br/&gt;     East.&quot;&lt;br/&gt; 12440  RETURN &lt;br/&gt; 12600 N = 1:S = 1:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 12610  PRINT &quot;This room is marke&lt;br/&gt;     d by an imposing&quot;&lt;br/&gt; 12620  PRINT &quot;stone wall on its &lt;br/&gt;     eastern side. There&quot;&lt;br/&gt; 12630  PRINT &quot;are cuts into the &lt;br/&gt;     wall that probably&quot;&lt;br/&gt; 12640  PRINT &quot;occurred during a &lt;br/&gt;     sword fight. You can&quot;&lt;br/&gt; 12650  PRINT &quot;go North, South, o&lt;br/&gt;     r West from here.&quot;&lt;br/&gt; 12660  RETURN &lt;br/&gt; 12800 N = 1:S = 1:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 12810  PRINT &quot;Among the rubble o&lt;br/&gt;     n the ground are old&quot;&lt;br/&gt; 12820  PRINT &quot;books, weapons, an&lt;br/&gt;     d other artifacts.&quot;&lt;br/&gt; 12830  PRINT &quot;Age and poor keepi&lt;br/&gt;     ng have left them in&quot;&lt;br/&gt; 12840  PRINT &quot;such a condition t&lt;br/&gt;     hat they crumble&quot;&lt;br/&gt; 12850  PRINT &quot;when you try to pi&lt;br/&gt;     ck them up. You can&quot;&lt;br/&gt; 12860  PRINT &quot;go North, South, o&lt;br/&gt;     r East from here.&quot;&lt;br/&gt; 12870  RETURN &lt;br/&gt; 13000 N = 1:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 13010  PRINT &quot;There are some rus&lt;br/&gt;     ty chains on the&quot;&lt;br/&gt; 13020  PRINT &quot;southern wall in t&lt;br/&gt;     his room. Exits are&quot;&lt;br/&gt; 13030  PRINT &quot;to the North, East&lt;br/&gt;     , and West.&quot;&lt;br/&gt; 13040  RETURN &lt;br/&gt; 13200 N = 1:S = 0:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 13210  PRINT &quot;There is a skeleto&lt;br/&gt;     n hanging from the&quot;&lt;br/&gt; 13220  PRINT &quot;wall in shackles. &lt;br/&gt;     He's certainly been&quot;&lt;br/&gt; 13230  PRINT &quot;there for quite a &lt;br/&gt;     while. From this&quot;&lt;br/&gt; 13240  PRINT &quot;room your availabl&lt;br/&gt;     e exits are North&quot;&lt;br/&gt; 13250  PRINT &quot;and West.&quot;&lt;br/&gt; 13260  RETURN &lt;br/&gt; 13400 N = 1:S = 1:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 13410  PRINT &quot;There is a door to&lt;br/&gt;      the East that is&quot;&lt;br/&gt; 13420  PRINT &quot;hanging partially &lt;br/&gt;     open. Not much light&quot;&lt;br/&gt; 13430  PRINT &quot;is coming from tha&lt;br/&gt;     t direction. From&quot;&lt;br/&gt; 13440  PRINT &quot;this part of the c&lt;br/&gt;     astle you can go&quot;&lt;br/&gt; 13450  PRINT &quot;North, South, or E&lt;br/&gt;     ast.&quot;&lt;br/&gt; 13460  RETURN &lt;br/&gt; 13600 N = 0:S = 0:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 13610  PRINT &quot;You are in a close&lt;br/&gt;     t. At least it seems&quot;&lt;br/&gt; 13620  PRINT &quot;like a closet desp&lt;br/&gt;     ite its large size.&quot;&lt;br/&gt; 13630  PRINT &quot;There are brooms a&lt;br/&gt;     nd other cleaning&quot;&lt;br/&gt; 13640  PRINT &quot;related objects. F&lt;br/&gt;     rom here you can&quot;&lt;br/&gt; 13650  PRINT &quot;only go West.&quot;&lt;br/&gt; 13660  RETURN &lt;br/&gt; 13800 N = 1:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 13810  PRINT &quot;There is a stairwa&lt;br/&gt;     y you probably don't&quot;&lt;br/&gt; 13820  PRINT &quot;want to bother wit&lt;br/&gt;     h to the North,&quot;&lt;br/&gt; 13830  PRINT &quot;despite the fact t&lt;br/&gt;     hat the rest of this&quot;&lt;br/&gt; 13840  PRINT &quot;deteriorating floo&lt;br/&gt;     r hardly seems&quot;&lt;br/&gt; 13850  PRINT &quot;appealing. You can&lt;br/&gt;      go North or South.&quot;&lt;br/&gt; 13860  RETURN &lt;br/&gt; 14000 N = 0:S = 1:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 14010  PRINT &quot;Upon a tall stand &lt;br/&gt;     in the northwest&quot;&lt;br/&gt; 14020  PRINT &quot;corner stands a lo&lt;br/&gt;     ne candlestick,&quot;&lt;br/&gt; 14030  PRINT &quot;bringing light to &lt;br/&gt;     this room. From&quot;&lt;br/&gt; 14040  PRINT &quot;here you can go So&lt;br/&gt;     uth or East.&quot;&lt;br/&gt; 14050  RETURN &lt;br/&gt; 14200 N = 0:S = 1:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 14210  PRINT &quot;You notice a singl&lt;br/&gt;     e candle giving&quot;&lt;br/&gt; 14220  PRINT &quot;light to this room&lt;br/&gt;      from the northeast&quot;&lt;br/&gt; 14230  PRINT &quot;corner. Available &lt;br/&gt;     exits are to the&quot;&lt;br/&gt; 14240  PRINT &quot;South or West.&quot;&lt;br/&gt; 14250  RETURN &lt;br/&gt; 14400 N = 0:S = 0:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 14410  PRINT &quot;You find yourself &lt;br/&gt;     in a dark, wet, and&quot;&lt;br/&gt; 14420  PRINT &quot;moldy smelling roo&lt;br/&gt;     m with a single exit&quot;&lt;br/&gt; 14430  PRINT &quot;toward the East.&quot;&lt;br/&gt; 14440  RETURN &lt;br/&gt; 14600 N = 1:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 14610  PRINT &quot;There is a picture&lt;br/&gt;      on the southern&quot;&lt;br/&gt; 14620  PRINT &quot;wall of some great&lt;br/&gt;      king from&quot;&lt;br/&gt; 14630  PRINT &quot;yesteryear. It is &lt;br/&gt;     damp and covered in&quot;&lt;br/&gt; 14640  PRINT &quot;mold. You can go N&lt;br/&gt;     orth, East, or West.&quot;&lt;br/&gt; 14650  RETURN &lt;br/&gt; 14800 N = 1:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 14810  PRINT &quot;You notice a putri&lt;br/&gt;     d smell coming from&quot;&lt;br/&gt; 14820  PRINT &quot;the West, similar &lt;br/&gt;     to the smell coming&quot;&lt;br/&gt; 14830  PRINT &quot;from all other dir&lt;br/&gt;     ections. From here&quot;&lt;br/&gt; 14840  PRINT &quot;you can go North, &lt;br/&gt;     East, or West.&quot;&lt;br/&gt; 14850  RETURN &lt;br/&gt; 15000 N = 0:S = 1:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 15010  PRINT &quot;There are markings&lt;br/&gt;      on the northern&quot;&lt;br/&gt; 15020  PRINT &quot;wall that look lik&lt;br/&gt;     e they might have&quot;&lt;br/&gt; 15030  PRINT &quot;been legible at so&lt;br/&gt;     me point in time.&quot;&lt;br/&gt; 15040  PRINT &quot;You can leave this&lt;br/&gt;      room by going&quot;&lt;br/&gt; 15050  PRINT &quot;South, East, or We&lt;br/&gt;     st.&quot;&lt;br/&gt; 15060  RETURN &lt;br/&gt; 15200 N = 0:S = 1:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 15210  PRINT &quot;A single skull lie&lt;br/&gt;     s in the northeast&quot;&lt;br/&gt; 15220  PRINT &quot;corner of this roo&lt;br/&gt;     m, providing just&quot;&lt;br/&gt; 15230  PRINT &quot;enough decor to ma&lt;br/&gt;     ke you feel uneasy.&quot;&lt;br/&gt; 15240  PRINT &quot;Available exits fr&lt;br/&gt;     om this room are to&quot;&lt;br/&gt; 15250  PRINT &quot;the South and to t&lt;br/&gt;     he West.&quot;&lt;br/&gt; 15260  RETURN &lt;br/&gt; 15400 N = 1:S = 0:E = 1:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 15410  PRINT &quot;A stone statue of &lt;br/&gt;     a griffin stands in&quot;&lt;br/&gt; 15420  PRINT &quot;the southwest corn&lt;br/&gt;     er of this room.&quot;&lt;br/&gt; 15430  PRINT &quot;From here your ava&lt;br/&gt;     ilable exits are to&quot;&lt;br/&gt; 15440  PRINT &quot;the North or the E&lt;br/&gt;     ast.&quot;&lt;br/&gt; 15450  RETURN &lt;br/&gt; 15600 N = 0:S = 0:E = 1:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 15610  PRINT &quot;There was a nice c&lt;br/&gt;     loth banner hanging&quot;&lt;br/&gt; 15620  PRINT &quot;from the wall here&lt;br/&gt;      once. You can tell&quot;&lt;br/&gt; 15630  PRINT &quot;because of the shr&lt;br/&gt;     edded remains of&quot;&lt;br/&gt; 15640  PRINT &quot;what was once a ni&lt;br/&gt;     ce cloth banner&quot;&lt;br/&gt; 15650  PRINT &quot;hanging from the w&lt;br/&gt;     all. You can go&quot;&lt;br/&gt; 15660  PRINT &quot;either East or Wes&lt;br/&gt;     t.&quot;&lt;br/&gt; 15670  RETURN &lt;br/&gt; 15800 N = 1:S = 0:E = 0:W = 1:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 15810  PRINT &quot;Light pours into t&lt;br/&gt;     his room through a&quot;&lt;br/&gt; 15820  PRINT &quot;crack in the easte&lt;br/&gt;     rn wall. You can&quot;&lt;br/&gt; 15830  PRINT &quot;head North toward &lt;br/&gt;     the long staircase&quot;&lt;br/&gt; 15840  PRINT &quot;or West toward who&lt;br/&gt;     -knows-where.&quot;&lt;br/&gt; 15850  RETURN &lt;br/&gt; 16000 N = 1:S = 1:E = 0:W = 0:U = &lt;br/&gt;     0:D = 0&lt;br/&gt; 16010  PRINT &quot;There looks to be &lt;br/&gt;     a stairway to the&quot;&lt;br/&gt; 16020  PRINT &quot;South... You hope &lt;br/&gt;     your eyes aren't&quot;&lt;br/&gt; 16030  PRINT &quot;playing tricks 